sprockets A:M Decaling Screen frosted donut medals buildings Rubik's Cube Nidaros Cathedral Tongue Sandwich
sprockets
Recent Posts | Unread Content | Previous Banner Topics
Jump to content
Hash, Inc. - Animation:Master

clonewar12345

*A:M User*
  • Posts

    153
  • Joined

  • Last visited

Previous Fields

  • Interests
    Computers, Football, Playing Soccer & Tennis, More Computers, and Using Animation:MAster
  • Hardware Platform
    Windows

Profile Information

  • Location
    Santa Barbara, CA

clonewar12345's Achievements

Journeyman

Journeyman (4/10)

0

Reputation

  1. I love your quote about the fire!

  2. Il do my best. It will be worth it just to see your model in greater detail. AT-AT's are mostly light grey anyways so it wont be too much work. I can do weathering effects on the body though. If you want I could do blaster scaring if you want a battle hardened AT-AT for your project.
  3. I would be willing to try to texture the AT-AT. I cant promise that I will be great but i enjoy texturing in A:M and Photoshop.
  4. Yea nice....Shut down the forum...Great idea

  5. I dont know exactly what effect you are trying to achieve. If you want to get like a star wars blaster effect there is a nice tutorial here: http://theforce.net/fanfilms/software/anim...asers/index.asp You could always replace the blast with another model using the same technique.
  6. Yea. Thanks for the encouragement. I have had A:M for a while but i just picked it up again. Thanks though.
  7. Its great! Puts mine to shame....lol
  8. "Clonewar...I think he was trying to test the movements." Yea i figured that...sorry if i sounded critical .....the range of motion is pretty realistic.
  9. It looks really good...The movements are kind of jerky but you already mentioned that and its not too bad. You can do the blasters in A:M....Theres a tutorial out there somewhere....But you have a good effect too...Just thought id mention it in case you wanted to stay with animation master...Or to save time. But great job. i cant wait to see the whole thing animated.
  10. It looks really good...The movements are kind of jerky but you already mentioned that and its not too bad. You can do the blasters in A:M....Theres a tutorial out there somewhere....But you have a good effect too...Just thought id mention it in case you wanted to stay with animation master...Or to save time. But great job. i cant wait to see the whole thing animated.
  11. Short answer...Its amazing I wish i could model like that...By the way how long did that take to compleatly model.. ballpark. It looks really good. Are you going to texture it in photoshop?
  12. Sorry....It slipped my mind...Here is the body...With a huge crease in the front! Nice
  13. Here is my attempt at a landspeeder. I had a really difficult time modeling. I still was not able to make it w/o creasing. I did not (and still do not) know how to make the cockpit area without having major creases. For this model it is fine because it is only going to be seen at a distance and for only a short time. I am still learning how to model without creases...I guess it comes with practice....And the usual any comments would be welcome on the model. :-)
  14. Thanks....thats exactly what i needed.. i tried the method suggested by Ganthofer and it worked fine but it took a long time to set up. I tried this method originally but i didnt know about the shift-click deal
  15. how do i attach the path to the blasters? A:M wont let me constrain the path to the blasters as far as i know.
×
×
  • Create New...