Jin-Kazama
*A:M User*-
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very nice work..i realy like this female, by the way, is there anyplace where i can find real human rotoscopes???
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automotive- AUDI TT car modeling
Jin-Kazama replied to Jin-Kazama's topic in Work In Progress / Sweatbox
aha...i c.....ok..what is that suppose to mean:( i would like to ask first, do i need to use it or the result i got in my last image is good enough?? realastic car rendering is a big challenge for me with AM ver11 while no HDRI or anything exist...i'm not going to use this audi in a project or a movie, it will go directly to www.3dfrogstore.com for sale...i made it for sale infact...but beside this, i wanted tocome up with something good and looks like what other 3d apps can do...so it's just about smoothing and rendering challenge and...sale:) -
automotive- AUDI TT car modeling
Jin-Kazama replied to Jin-Kazama's topic in Work In Progress / Sweatbox
excuse me but what is the exr decals and in which version it is? i have version 11 so i don't find this thing. -
automotive- AUDI TT car modeling
Jin-Kazama replied to Jin-Kazama's topic in Work In Progress / Sweatbox
thanks...the reflection is a real building model but somehow far from the car, i didn't understand what does exr decals means matt...can u explain more? i liked the truck that agep did, he's a realy great artist, i wish i can do a littel good work of his.. -
automotive- AUDI TT car modeling
Jin-Kazama replied to Jin-Kazama's topic in Work In Progress / Sweatbox
hi all here's an update, how does the car surface looks like? is it ok now? robcat...i will give ur material a try...i like it.. i also changed the chairs material... waiting for your comments waheed -
automotive- AUDI TT car modeling
Jin-Kazama replied to Jin-Kazama's topic in Work In Progress / Sweatbox
ok...i tried to test deffrent material settings but couldn't achive the look of the metalic body of the car, does anyone know the best settings? ofcourse i will use some white squares above the car to get the look of reflective surface, i'm using the skylight reg lighting setup...if there's something else better, i would be happy to know it. i increased the rougness of the back chair mat by mistake so that's why it looks bad, i adjusted that already... i would like to know if u got ideas for the car paint and lighting... thanx in advance -
hello there i was checking my old models when i found an uncompleted audi wire frame, this one was one of my tests while i was trying to model automotive models in AM. i decided to complete it, here's the result. also there's a wireframe image for the car from inside, i tried to make it simple to not puch the patche count higher. i hope to get your comments if something is wrong or if have to modify something to make it better, thanks
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hello every one i was so busy during the last month working on a project for my company, it's a competation but...i coudln't make it on time..the dead line is today and i didn't finish it yet...cuz i'd informed about it too late... no problems...i think it's good to share it with u and check out your opinons. also i was working on HASH CITY models but i stopped for a while for this project, as u see the progress of my buildings modeling...i made windows as boolean cutters which was decaled from inside. i will keep going with it soon, but for now i would like to know what do u think of my ANT project pix... thanx
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i'm not sure yet...i guess only 2 or 3 streets....if i would do so, i won't be able to move anything and it may kill AM
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hehehe....yeah dhar maybe...but the final sene would have ppl walking along the srteet...the first image on the left shows the original city i made, the others were made in about 4 hours of working.........i'm just warming up like a scanner...i want to complete even 2 connected streets but the huge number of patches scares me and slows down the modeling process so i'm thinking of a good way to do it...i need a refrence image for a street like this if some one have...details and small details r also a headache...i guess i need to play GRAND THIFT AUTO VICE CITY....i'm theeeeere
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yes sir, i guess u r right...i've never finished a project...i think it's time to think of why i don't finish things..i promised u with this city..........i guess it's time to do what i promised to...
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this is an old thread...i canned the project till i have sometime
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i don't understand???
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here's the first clothing test all i want to know why the cloth intersect with the body number 1 shows the shirt spline patch...should it be more??? number 2 shows the body of my player...should i increate the patch there??? number 3 shows the cloth part of the shirt does any one have a solution?
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yes robcat...the values are the double of those in the tutorial...i donno why but it worked this way...if u would like to take a look at the model itself i would email it to u, just drop your email address to me...the fanbones around the hips ring is alot because i had to make the body have good number of patches for the cloth... thanx