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Hash, Inc. - Animation:Master

ernesttx

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Posts posted by ernesttx

  1. Hey all, checking out v18 and started modeling again and maybe it's me, but I seem to remember not having to use keys to move CPs around and have them go haywire.

     

    For example, I used to move CPs around with the mouse and could move them into desired position. Now with v18, I move a CP around and it shoots all over the place (moving in different axis). I'm using keys (1, 2, 3) with mouse movement to move CPs around and it's so not intuitive. Is there a setting? I checked in Options and there is an "Use old compensate mode" option, but, that doesn't seem to help. This used to be quite easy to move CPs without the extra keys.

     

    Any suggestions?

     

    Thank you.

  2. I've been playing with it for the past couple of days and really enjoying it. It seems to have a great workflow, if you are a traditionally inclined animator. The toolset, x-sheet, FX, and schematic view are outstanding. I'll probably use it as my main animation software going forward (I have and still used Mirage, TB Harmony, Flipbook, Anime Studio Pro and a few others). But, after putting OpenToonz through the paces, it just somehow clicks better for me.

     

    And, no, Rodney, I will never give up Fusion. :) hehehe

  3. Ok, did a little test.

    1. Create a primitive sphere in Hash 18

    2. Drag sphere to Chor

    3. Animate points ( I didn't put in any bones, but you probably can)

    4. Go to Model window, export .LWO (or .OBJ) make sure you pick points (1, 4, 8, etc.)

    5. Go to Chor window, export .mdd (make sure same points you picked when export .lwo or .obj)

     

    First test:

    1.brought Hash exported .lwo into pmg Messiah and imported .mdd from Hash - worked

    2. animated vertex changes (used Point Animation tool)

    3. save out new .mdd

     

    Second test:

    1. brought Hash exported .lwo into LW2015 and imported .mdd from Hash - worked

    2. animated vertex changes

    3. save out new .mdd

     

    Third test:

    1. brought exported .lwo into Chronsculpt - didn't work ?? not sure what is causing it, but no .lwo is shown

    2. brought Hash exported .lwo into Messiah, saved out version 6 and version 5 .lwo objects

    3. tried to import version 5 .lwo into Chronosculpt - didn't work

    4. tried to import version 6 .lwo into Chronscullpt - worked

    5. for each .mdd sequence saved from Hash, messiah and LW, imported .mdd sequence into Chronosculpt with version 6 .lwo - each worked

    6. sculpt version 6 .lwo object in Chronosculpt

    7. saved out new .mdd

     

    Fourth test:

    1. import version 6 .lwo into Hash (also version 5 .lwo worked too)

    2. drag version 6 .lwo into Chor

    3. for each .mdd saved out from LW, Messiah and Chronosculpt - in Chor, import each .mdd sequence in - works for each

     

    Hope that helps. More complex models may require additional handling, but .mdd export and import works in Hash. You will need to import into Hash the .obj or .lwo you exported out from Model window. It might work if you don't use more segments when you export out from Model window (choose 1)

  4. I'm not so much using Hash and Chrono together. I tested it out when I first got it and it worked. I could do some current testing, but I think I ran the .mdd export out of Chrono through another program (pmg messiah or LW) and was able to import it back into Hash.

     

    As for implementing a plugin, since David is no longer at LW, I'm not sure creating anything would be feasible. Also, he is busy developing a modeling program. I would say, best is to have someone look at the .mdd file coming out of Chrono and see what is different from other .mdd files that do load into Hash.

  5. David Ikeda was person behind Chronosculpt (possibly in the engine part, maybe more) and from his own words, his departure from LW was a mutual seperation. This happened some time ago. You can find his current musings and his current solo project on his facebook page. He seems to be a very open and accessible programmer about his work and thoughts. I use Chronosculpt, as well and find it a wonderful, fun program for character animation and simulation/vertex cache correcting.

  6. It's not so much going off the grid as it's more of getting out of the rat race. Or rather, being able to choose which rat race I wish to be involved in. I'm at a point in my life where I want to pause for a moment and chart out the next chapters of life. And I wanted to be able to do that without having to worry too much about certain things. Things like mortgage, or rent, lots of bills, debt, and doing work for a company that isn't relating to my interests. To me, those things tend to take away my energy and time that I would rather put towards creative efforts.

     

    So, in the near future, I'll be able to have more time to pursue animating, creating films, creating music, and maybe even getting back on a stage and acting again. But, this time, I won't have the 40-hour corporate job, the brain draining "I have a presentation about the automotive industry tomorrow and need to finish up the slideshow" thoughts in my head, or the "oh, I just had a great story idea, but I can't start thinking about it now, because I have to be up at 6 in the morning for that meeting in the office" thoughts. I'll have more time to network with other creative people and have time to really work on ideas, write, collaborate on music and finish up a life's long trickle of ideas scribble in notebooks over the past 30 years.

     

    Basically, I've set myself up in a world where I'm not working to exist; I'll be living to do my work. It's a comforting feeling (to me at least) in moving from a life where I had to depend on a high yearly salary to "make it"; to a life where I can thrive on about a month's worth of money that I make now.

     

    I am so looking forward to this adventure, my friends. Life is good, go live in it.

     

    EDIT: Funny that just after writing this, I checked on yahoo.com and found this link - https://smallbusiness.yahoo.com/advisor/7-t...-175823605.html

  7. The studio is setup now. The only remaining thing is water; but, I can survive without for now. I actually fired up the computer last night and made sure all the software and stuff was still working and install updates from last 6 to 8 months.

     

    I'll also be clearing the rest of the land to be able to do video shoots and whatnot on it in the future. Still need to get the interwebs out there.

     

    Still working at regular job and will end that sometime this year. But, basically, the studio is open for business again!

  8. To get the utility pole run and placed on the property was 2149. Additional materials (wire, circuit box, breakers, conduit, etc) was about 350 and then a bit to the electrician - all in all about 2700 total.

     

    Grand total so far (including land purchase, studio cabin, electricity, fees, permits, surveying fees, etc), I'm sitting close to around 27,000.00 investment in the future after about 1.5 years.

  9. I have Hitfilm Ultimate and it's a great compositing program and basic video editor. It still has some growing room in the professional direction (ie, doesn't have higher end 3d layering capability like using different passes - depth map, etc) and the 3D environment takes a bit of wrapping your mind around (at the moment each 3D object imported is in its own space but has workaround). But, Hitfilm is aware of these things and I'm sure will be work out in a new release. But, positive side, it does offer point tracking, comes with a Mocha limited version (that you can upgrade to full at a great discount), can edit video in app, layering rendered stills, particles, effects, chromakey, grading, optical flow motion blur, etc.

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