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Hash, Inc. - Animation:Master

ernesttx

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Posts posted by ernesttx

  1. Luuk, I'm having great fun working with your tracking program. I am currently using the Squethcy Sam model to experiment on. However, in truly getting a feel for your program, I would like to experiment on my models for the film that I am working on. That way, I can test out the percentage variables when exporting a BVH file to see how they will work on my models when I get ready to implement your software into my workflow.

     

    However, I'm guessing I need to use the FACE setup and bring that into my own models (versus come up with my own system of bones and such). I have several actions already created using my existing model rig and would like to keep that rig since I am familiar with it.

     

    What would be the best way to implement the FACE setup into existing models?

     

    I see alot of discussion on the forums and trying to follow the video tutorials for FACE and Squetchy Rig, et al. Such alot to cover.

     

    What I would like to do, is just import the FACE setup bones and relationships into my current model and rig CP Weight accordingly.

     

    Is there just a bone model for the FACE setup, or would I have to import Squetchy Rig into my model, delete all bones and relationships except for any FACE related?

     

    Any help would be greatly appreciated by anyone with any knowledge or experience with the FACE setup. It's wonderfully implemented.

  2. Oh I can't wait for this !!! :)

     

    Luuk, do you think you can release it by Thursday Nov 15? It would make for a very nice birthday present for me hehe just kidding

     

    your efforts will be greatly appreciated.

     

    thanks for your hard work.

  3. Me Want now!! :D

     

    Ok....so, would someone need to setup the bones in the face before applying the BVH generated file? Or, does this require a special rigged face or skeleton?

     

    Is it just a facial tracker for now? Or will it grow into a full body tracking program?

     

    and as a side note.... me want now!! :D

     

    Any ideas on a release date?

  4. Thank you all for your kind comments. I apologize for not making a link; so thank you Fuchur. :) I choose to go with a more toon shaded look (as opposed to more realism with lots of textures and lighting and such) because it was a nice mixture of style and render times. AM's toon render is excellent and allows for alot of control. I may put up another longer trailer. I created that one in about an hour just piecing clips together.

  5. Hello all. I just stopped by to thank the Hash team for creating a great program. I've been using it for several years, but had never really stepped up to create something on my own. But, I finally have, and it's all thanks to AM. I have a dream that fits in nicely with the the whole ' one man, one laptop, kitchen table' idea and I have been working for the passed 3 or 4 months to fulfill that dream. Starting with a script and my laptop, I set out to create my film. So far I've completed 24 minutes and soon will compile a DVD. But for know, I'm completely satisfied in my endeavour. If anyone is interested, I have a trailer on my website at www.animace.biz. I've tried using other 3D programs, but always kept coming back to AM because it's easier to model and animate within, and boy what an easy process of lip syncing is. Thanks again Martin and team. Oh, and after reading Martin's post about internet sharing and having users all over the world helping create...that would most assuredly be a time savor. hehe :)

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