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Hash, Inc. - Animation:Master

Stillmore

*A:M User*
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  1. Heres a wire frame grab of the hull portion of the model. Most of the parts are modeled and assembled individually. They were mostly done using Howard Trickey's AI / Font wiz.
  2. bentothemax: The model is split into 6 pieces that are combined in the choreography. Tracks: left and right, 41,943 patches each. Suspension: left and right, 15,000 patches each. Hull: 15,816 patches Turret: 4,336 patches I think thats 124,038 in all. I can omit some interior walls that are in there. I modeled it so I could make the Marder self propelled gun that the Germans also built on this chasis. In fact there are about 6 or 8 vehicles that were all built on this platform. Rodney: I started in scale modeling. I have kicked around that idea. We'll see.
  3. I remember those. Superb work
  4. Thanks all. I built this about 3 or 4 years ago and never textured it. Found the right CD to run AM, so look for updates soon. Kamikaze: The rivets are modeled. No maps or materials yet.
  5. Very cool looking sextant. Nice bit of mechanical modeling.
  6. The road wheels and tires were copied and pasted, the bolts and rivets were modeled and placed on the model. The rivets were done according to Rodger Reynolds 4 patch idea. Many of the parts were done using the Font / AI wiz. The patch count is a heck of a lot. The track links are individually modeled etc. I can give you a number and a wire frame when I get my old version to run. I'm having a bit of difficulty with that right now. Here is a view from the rear right quarter.
  7. Here is one I finished but never textured. Some of you long time users may remember it. It's a czech built german tank circa 1941. If I can get my old v8.5 of A.M. to run again (see post at Animation Master forum) I'll put the paint to it.
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