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Hash, Inc. - Animation:Master

Mike Hart

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Everything posted by Mike Hart

  1. Heyope, Here's a clip of Edna (aka - Mogina) walking around in circles. The second half has some academic nudity so, if you're upset by that, be forewarned. It's pretty tame, though. Anyhow, Edna was started in v.8.5 and then got abandoned until 10.5. Now I've dusted her off, completly re-rigged her and almost completely re-modeled her. Gave her some do-dads and made some jangly bits jangle (if you know what I mean). She's, more or less, a finished model, if there is such a thing but; if anyone has suggestions/comments on the model or the animation, I'd love to hear them. I hope this link works. My faith in how my ISP public folders work is shakey. I suggest right-clicking and "saving target as". It's aprox. 5 meg, 320 x 240 QT sorenson3. Edna's Halftime Walk Thanks, Mike Hart
  2. Looks good enough to hurt my back. I used to have a recurring nightmare of a similar thing except, it was telephone poles and a rhino would knock them down just as I would land on the next pole BUT I never fell down; I just woke up. Mike Hart
  3. VERY cool, in all ways. Mike Hart
  4. Great work William. I think the Swino should have his mouth open, in anticipation of a tasty snack. Also, Swino isn't looking directly at the snack as he approaches. He seems to be looking offscreen, a little. If he turned his head as he snapped at the guy, just before being snapped back by the leash, it would be more threatening. I also agree with most of the other comments, as well. This is going to be very nice when you're finished. The client should be pleased. Mike Hart
  5. This is very nice. I like the flat shading against the volumetric shading. The characters are all well modeled and animated. They all have appeal and the lip-sync works well. The staging is clear and easily followed. My only problem is that I couldn't understand the last line of dialogue (punchline?) All I got was, "see I yold ya I....." Good work. Mike Hart
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