"360 degree" (or 4pi) camera for Animation:Master some day? in Animation:Master Posted September 11, 2018 Probably separate renders matching the six planes of an equirectangular format would be the most straightforward, one camera for each. I could probably develop (or find) a utility to map the renders to an equirectangular file format to allow it to be played on a 3D player. Is there an anamorphic lens option on the camera? It will be interesting to work out how to match the borders seamlessly, if possible. I suppose post processing in a compositing app can be used to correct mismatches in brightness, color, etc., to make the border seamless. In the meantime I can do a normal static camera view and add the 3D audio track rendered as a binaural (two channel) track as an initial demo. I'll likely post the audio on it's own within the next few weeks. I've found a particular humpback whale recording with a distinct echo off the floor of the ocean. I can separate the whale song from it's echo. I'll render the whale calls in specific locations (and varying distances) around the listener and render the echo as bouncing from below and over a wider expanse of directions--should send chills up your spine if it renders well! Stay tuned!