sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

bgagnon

*A:M User*
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  • Name
    Robert Gagnon
  • Location
    Windsor, Ontario Canada

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  • Hardware Platform
    Windows
  • System Description
    AMD Athlon XP 2800 Nvidia GeForce3 Ti 200 512mb RAM Windows XP with SP2

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  1. Here is my observation. It seems that the flexing of the "eye supports" should be at the joints and not where the tube meet the body. That part looks like it is one piece and therefore should not flex that much Just a thought.
  2. GENE (Toronto EH?) Just kidding. I am Canadian too. I would like to animate this eventually, for no particular reason. I have not attempted to add bones to it yet. I think that will be a challange.
  3. KenH It's a robot. Mostly used in the automotive ind. These robots will perform tasks like welding, handling, sealing, painting and many others. They are about six feet tall, some are taller and some can lift up to 500kg. Pretty impressive piece of machinery. I would also thank everyone else for their input. I will bevel more edges and add textures.
  4. Here is a screen shot of my first ever model. When I say first ever i mean with any 3d program. I bought AM a few week ago, went through the tuts and downloaded a bunch of tuts off you guys websites. I did not ad all the textures yet. That will be my next phase. Please take a look and tell me what you think. Your input will be greatly app. I guess I should let you all know that I work for Kawasaki Robotics and though I would model one of our newer robot.
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