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Hash, Inc. - Animation:Master

Vash

*A:M User*
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Posts posted by Vash

  1. I was thinking of modeling a calculator for awhile, but then I started. It has an insane 1492 patches. Originally, before spline reduction, it had well over 2000 patches. I sort of did a small preparation before hand for this by modeling my masterlator. I don't know what it should do, I just made it as preparation. I'm the creator, how should I know what it does? Anyway here's a pic of that:

     

    Note that the M is not a bump map. I actually took time to engrave that.

    post-7-1110663582.jpg

  2. Actually, it doesn't sound that hard. You explained it pretty thoroughly. I used a path like john said but not in the way he said it. Instead I constrained the bullet to the characters left arm, had a constraint to path, and turned the constraint to path on at 100% when it was supposed to leave his arm. I had to fool around with the path a little, but it turned out ok. But if you look at frame 10, it kind of just pops out of his arm. Joakim, You could do that. That seems ok. But john has a good path set so it will not stray up or down. But then everybody has their own point of view.

  3. Well for starters I'd say that there are too many splines in the area I pointed out. One other thing. It may not show if you have two splines running through one spline to another. I'm saying you should try and break the area around the distorted area. Break the splines and see what happens. Two patches rendering in one spot causes distortion like that.

    post-7-1110598576.jpg

  4. Ok. I now see that this ended in failure. Too many dead and high criss- splines. I decided to try again. I won't crease like crazy. I'm past that. I did other experiments using the height of hooks and 5-point patches. Here is one of my various tries. I will do corrections on him now. (not this but my Ed model) can't say how much time I will have. I lately think I've been on the computer nonstop and should probably back away a little. But here is the other model I talked of:

    Snoupei__sno_pee_.MOV

  5. I have a TON of questions and a couple of things to say. First, that was $%#*%&( AWESOME! Second, steve those sprites were from the example sprite emitters from their library. Now I want to know a few things. How do you make a sprite emitter go a one point and then stop at another. I tried turning emitter to zero but it still emitted partially sometimes. Two Did you do the action for the bones or did you add some kind of rigid body constraint? Third How did you make the baloons disapear? Did you do it by key framing transperancy settings?

  6. So you paid heed to my warning.... Yes, anyway, for the jaw, If you want it to talk I would suggest poses-it's somewhere in your manual you use Eddie to create the AI pose. I just used one jaw bone

     

    Fan bones-Go to this thread to see what fan bones are. Read the ones below mine and mine just to be safe.

     

    I wanted to do it that way, but once I do that I need hair normals to work the damn thing out. Perhaps another time I'll figure that out. Give me your e-mail so I can give you my bunny-don't forget to attatch the bones every time you open it....

  7. A decal!! This thing is completely natrual, no decals, and unfortunately no fur, which I damned needed help for! Of a skel pic. I'm surprised that you did that in 6 hours! but you had to negate creases. Of a skel pic. I had fan bones between joints. So in rigging remember that I had those fan bones and constraint them. Of a skel pic:

    gif.bmp

  8. From thumbnail view I almost fainted, but on a closeup it's not as bad as I thought. Some q's though. Free geometry or attatched, 5 splines into one cp or four, how long did it take and the pink around the mouth should not be that blue. Also the hind legs stick out to far. But I would like to see it in action for myself.

  9. Ibetitdidn'ttakelongtodothat *COUGH* . Sorry, I don't know what came over me. It's... well... it's... kind of.... it's interesting.

    I just wish you could think of something more entertaining. I'm not saying it's not good, it's just that the "idea" is not enticing. Maybe try to spruce it up with some nice ornaments.

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