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Posts posted by patrick_j_clarke
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The San Diego Comic Con was INSANE this year! Lots of people.
Hash's booth was always busy on the Saturday that I was there and Heath and James were very friendly while I visited the booth. Greg, as usual, did a great job showing people how cool the software was, and although they were showing more CARTOON stuff than comic stuff in the demo, everybody had that jaw drop look on their face.
Thanks again Hash guys, your hospitality was awesome and continue making awesome software!
- pjc
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17" Powerbook G4 @ 1.33GHZ and 2GB of RAM.
I am a long-time PC laptop user with 3D apps (Cinema 4D, Maya, and Am were the three I usually run) and let me tell you, the 17" Powerbook is SO nice. The screen is a nice size and resolution.
My last PC laptop was a 15" and it was pretty good, but it was worth the extra for the 17" in my opinion.
No problems running the OSX version of AM. The laptop runs fine. There are issues and you will have to wait for the OSX version if you are on Panther since the OS9 version of AM don't work with Panther. The Radeon 9700 GFX card is very nice with AM.
I am also running Cinema 4D on my Powerbook, and it runs great.
That being said, I could've gotten a G5 for the same money, but I don't work well unless I have my laptop. I'm just a laptop guy!
Buy as much RAM as you can afford (that's why I would get a Powerbook over an iBook) my 2GB was $800.
If you get a new Powerbook, make sure you get 128MB on your Radeon, since you can't upgrade the graphics card, make it the best you can buy.
Let us know what you decide!
- pjc
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I believe the deadline for the March contest is April 15th, and usually the next day the link is set up for voting.
- pjc
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Thanks for all the comments!
Yes, not a totally accurate model, but the baddies that built it to mess with Shellhead altered it, not me
It's all geometry, no bump maps used.
And I'm a generous guy, so after the comic contest, I'll give it to animation pit stop or some place for everyone to use.
Will post a wireframe soon too.
Now back to my Iron Man sequential page...boy that missile is getting close!
- pjc
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Hey all...
Whipped this up on Sunday as part of my idea for an Iron Man sequential. Based on a real Tomahawk missile, but I added the camera portion to conform to my idea.
About 2 hours work.
- pjc
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I found that it will cast shadows on other objects (the default light was
a bit too wide and wasn't "seeing" the yf-22) and will accept shadows, but
will not self-shadow...
- pjc
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NICE!
Would love to have DT for the MAC, even better would be DT AND YOUR ENHANCE stuff for Mac....I love them on the PC.
- pjc
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I'm in 10.5 latest and am using a 3DS prop and it's WONDERFUL, but it doesn't seem to cast shadows on itself or other objects in the scene...this is just the default Chor btw.
Is this correct?
- pjc
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Just tested this on the Mac (I was on a PC) and it doesn't do the same thing. You can make a sky on the Mac and restart AM and the sky stays EXACTLY the same...looks like when Randy compiled them for the Mac, it got "fixed".
So, I guess I'll email Steve.
- pjc
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is it a bug in the shader or in AM?
- pjc
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Okay, make a Material and add Multisky. Get it to a point where you like it...nice pretty clouds. Assign the material to a Sphere (I used one of the primitive spheres from the AM disk). Throw that sucker in a default chor and render to disk one frame. This is what I got.
Okay, now save the project and quit AM. Start AM back up and load your sky project. Now render to disk again. This is what I got:
and then I did it a third time...
Everytime I restart AM my clouds look different. I can load and reload all day long and it's fine, but if I close down AM and start it up again, my clouds change.
Is this just me?
- pjc
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Splines into Maya?
I know this program supposedly takes Hash Patches and converts them to MAX NURBS:
http://www.ghost3d.com/gt_ResErect.htm
That might get you a little closer...
- pjc
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Shift and the number 1.
- pjc
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AgggH! someone else put the moon up there, it wasn't me!!
Thanks for the correction.
The moon seems a bit outlandish, but I guess I was compesating for the logo of "DARK DAYS" to be obscuring it a bit...should put that together and see how it knocks the moon back a bit.
- pjc
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Jeez, I HAVE been away for a long time!
Thanks Mike! I'm glad I just left the image as is. I can't wait to find some time to play with v11 and play with some new features.
Darn work gets in the way....
- pjc
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Sorry for the long delay, I keep forgetting about this forum....
Thanks for the comments, I appreciate them. For some reason when I get this image to the web, it really darkens the image, gotta figure out why....it's not that dark for real....
what about blurring out the moon a bit? Does it detract too much from the focal point?
- pjc
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The comic is called Dark Days, it's a sequel to the immensely popular 30 days of night by Steve Niles. I hope he likes it enough to put it in the book as a pin-up or cover. We'll see!
I really had to turn off the "make it photoreal" switch in my head since I was going to ink the piece, so it has more of a comic feel.
Rendered in 10.5.
All geometry, flocking system with 65 bats with a flying action hooked up.
10 hours at 2200 X 3300 on my dual P4 2.8 Xeon (only using one Proc of course). Rendered multipass, 49 passes.
Then rendered pure b&w outline toon render.
Took into Photoshop and inked with toon render as base.
Textures are my wife for the woman and my ugly mug for the vampires.
Don't know if it's quite "finished" as in I might do some more Photoshop work in the inks, etc, but the AM rendering is pretty solid.
- pjc
More 3D comic work from PJC- POPBOT WIP
in Work In Progress / Sweatbox
Posted
I must love robots. Well, yeah, I do, I do love robots.
and comics...
so, now I'm working on bringing Ashley Wood's Popbot to 3D life. Popbot is a character from the IDW comic by the same name.
Still working on the IK and materials (hmm, the OSX version doesn't do weathering right) but it's to a point I'd like to share:
my version:
Ashleys version:
Let me know what you think so far!
- patrick j. clarke