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Hash, Inc. - Animation:Master

patrick_j_clarke

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Posts posted by patrick_j_clarke

  1. Let me tell you, I was quite surprised when they asked me to do a pin-up for the second issue when I saw who was going to have stuff in there!

     

    Here's some grabs : WARINIG!!! SOME 3D MODEL NUDITY BELOW

     

     

    Body Wireframe [Like I said, this is based on the Lambrina model, so there shouldn't be too many surprises]

    Gail-Shots1.gif

     

    Clothing Shaded Mode All of the clothes are modeled and for right now are on top of the body model. I haven't chopped anything out just yet.

    Gail-Shots3.jpg

     

    Gail Face Close Up Shaded Mode I'm not too happy with the ear right now, will have to go in and fix it. It was great having awesome rotoscopes for this project. It made re-sculpting the face from Lambrina a piece of cake!

    Gail-Shots4.jpg

     

    Body Texture Mapping Shaded Mode Here is the model without her latex outfit. I need to fix some seams in the textures, but I didn't know how much skin was going to show, so I kinda quickly set it up and will tweak when I get all her clothes done...which is like right now...:P

    Gail-Shots2.jpg

     

    I am rendering some close-ups of the face and the pants so you can see some of the detail.

     

    Next up after this is some sexy poses!

     

    - pjc

  2. I am currently working on a pin-up for a Heavy Metal style magzine in the UK called "Event Horizon" from Mamtor Press. It's got great work from Liam Sharpe, Glen Fabry, Steve Niles, Brian Holguin, Ash Wood, and many others.

     

    I am working on a female android called Gail from one of the prose stories in the book. She's a sex android that gains awareness and uses her "talents" as a spy and a thief.

     

    Definately not one for the kiddies.

     

    Here is a WIP of the progress so far. I am tweaking the clothes and next up is a totally different hairstlye and more texture mapping (more seams like in her legs, and android things so she's not so human)

     

    Based on the Lambrina model with heavy tweaking, v11.1 on my Powerbook G4 and Radiosity rendered.

     

    So, let me know what you think.

     

     

    GAIL_LatextestRAD0.jpg

     

    - pjc

  3. Animation:MASTER is the 3D software for the person that wants to be the next 3D animation studio, not work for one. It has the best tools at any price and feels like it was made just for me.

     

    It is my program of choice to bring the pictures and stories that are in my head to the real world.

     

    - patrick j. clarke

  4. Seven hours isn't uncommon for Radiosity...

     

    I think you've got a good thing started. The shadow in the foreground is a little distracting to my eye, and I'd love to see a red brick, or richer color for the ground to bounce up the walls...just a thought.

     

    What BPrince image were you talking about, BTW?

     

    - pjc

  5. Hey Patrick, I know someone did Optimus Prime. I think the pic was for one of the Imagecontests.

    Really? I'll have to check out the gallery. I've seen some pretty good TF models out there (mostly MAX) just wondered if anyone tried it over here

     

     

    Rodney I didn't think JB liked people posting their images on Byrnerobotics.com. Is it cool to do it now?

     

    - pjc

  6. Great picture Patrick!

     

    The reflection of the cat on the floor looks too bright...I'm guessing you didn't use blended reflection there?

     

    Great robot--I can't wait to see some wire frames. Did you use the .ai wizard to do some of those shapes?

    The floor only has Blended Relfections at 5%. Not really enough to tame the cat down, but the bright reflection on the floor doesn't bother me too much, but yeah, it's definately bright. :D

     

    No Illustrator work, just modeled in A:M by hand.

     

    Here's some scene wires:

     

    POPWIRE_CHOR.jpg

     

    POPWIRE_CHORside.jpg

     

    POPWIRE_CHORiso.jpg

     

    About 17,700 patches in the scene. Most of them are in the Popbot model.

     

    Any other wires anyone wants to see?

     

    - pjc

  7. I've done a quick walk cycle (not in the room) and am still working on the bone setup for his guts. I want them to sway a little with his movement, but not intersect the rest of the body.

     

    I haven't thought of doing a NTSC version with Photon Mapping. Hmmm, I should see what render times that would be.

     

    Here's a look at his guts close up. I'm very pleased with the look of the metal material on this area. Might even post it up for everyone if I think about it.

     

    Take a look:

    PoPbot_CornellCUPguts.jpg

     

    - pjc

  8. Whew! You had me worried there Zaryin!!

     

    I try to remember that if I would have rendered this on a 3.6GHz machine or a fast Athlon 64 FX it would've only taken 80 or 90 hours ;)

     

    Also, 2200 X 3000 pixels has a lot to do with it. I don't recall the exact dimensions and time, but I think a 500 X 700 ish render took about 7 hours on my 1.6Ghz G5 iMac. Still, not the fastest render in the world for sure, but it seemed like it exponentially grew the render time by increasing the size.

     

    Oh how I wish A:M took advantage of dual CPU's <_<:D

     

    HEYVERN:

    Here's a 100% shot of the cat. It was supposed to have fur on it, heck I even have two nice fur hair systems that were working pretty good...then I threw it in the scene...CHUG...even for a small region my test times went thru the roof!

     

    PoPbot_CornellCUPcat.jpg

     

    So, I took off the hair and found out something about low speculars and big spec sizes with Multipass. The more passes, the more it really softens the specular..to a point where it almost gave me a velour look.

     

    There is some Photoshop work on the cat. Since I didn't have fur, the outside edge was solid in the final render...so, in Photoshop I used the smudge tool very carefully to soften the edge. The rest is texture map and a really low really wide specular and 9 passes.

     

    And the model of the cat is a rework of the weird looking cat from the free model section of Hash's website. It was more cartoony and kinda looked like a Donkey more than a cat, but it had okay proportions and a skeleton already set up, so I figured what the heck!

     

    Next up, the guts of the robot and metal!

     

    - pjc

  9. Thank you all for the nice comments. This is definately one of those pieces that made me go "wow, don't screw this one up!" when I was building it.

     

    NYAHKITTY:

    Yeah, Popbot is the bodyguard to this rockstar cat named Kitty. Very weird, but very cool.

     

     

    I did want a painterly look to it. But at the same time I wanted the "real" to show thru. This was discoverd by accident when, like Yves pointed out, I didn't use "jittering". It was definately one of those "ooooh" moments.

     

    I really wanted to tell a story with this image, not just to do a Radiosity render. I also had a goal in mind with sort of a "V" composition. One of the things that I like best is that really the focal point of the image is the cat. All this detail around the cat, all those 168 hours of pixels all around this tiny area.

     

    I told myself, "Don't worry about render time" on this one. Do painters worry about how long a painting will take? Well, if it's a paying gig, I'm sure they do, but I just let the image that I wanted to be, well, be. No shortcuts.

     

    That doesn't mean when I saw 18 hours per pass I didn't cringe ;)

     

    I will get a grab of the cat and post that section at 100% soon, and show you how I built him and what I learned about Multipass and big, low specular values...

     

    - pjc

  10. Yeah, the room is based on Yves super fine Cornell tutorial and excellent Excel document for setting up photons. I used Yves' spotlight rig to do the lighting and stuck it on the "ceiling".

     

    Actually, this image owes a lot to Yves and his Radiosity section on this forum.

     

    THANKS YVES!!!

     

    Oh, and I rendered it with Multi-Pass (set to 9 passes). Each pass took a little over 18 hours. Since I don't have a UPS hooked up to my computer, my biggest fear was having the power go out! :D

     

    Here's a actual size clip of the final image:

    PoPbot_CornellCUP1.jpg

  11. Well, 168 hours later (yes, 168), and this pops up on my screen. Radiosity Rendered in v11 on my P4 1.8 Ghz @ 2200 x 3000.

     

    The characters are from an IDW comic book called Popbot by Ashley Wood. All modeled in v10.5 and 11 on my G4 Powerbook, with some modeling (the cat, door in the back, the pipes) done on my old PIII 500mhz laptop.

     

    The Jpeg seems kinda washed out as I've already converted to CMYK for print, so the colors aren't as vibrant as what's on my mac, but it serves.

     

    I'll be back with some wires and some more explanation of the Radiosity setup if anyone is interested.

     

    PoPbot_CornellSM.jpg

     

    Larger Version of the image

     

    - pjc

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