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Hash, Inc. - Animation:Master

Fishman

*A:M User*
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Posts posted by Fishman

  1. What you are looking for is the concept of constraints. They should be explained in The Door is Stuck exercise as well as the help file. There is even a video tutorial. - It is here: http://www.hash.com/VM/ Look in the Misc section for constraints and compensate mode.

    The type of constraint you are describing is a "Translate to" constraint. There are others such as "Aim at", "Orient Like", etc. They are powerful animation tools.

     

    Good Luck!

     

    Scott

  2. The two splines being continuous means they cross at the control point. The concern is that you would have 4 splines that dead end at a CP but they look like two splines. The way to be sure is to disconnect one of the splines using Shift-K. If you get a spline running through the CP when you pull the CP you're good. If you get a spline that deadends into the CP, then you need to detatch the other side, connect them together and then reattach.

     

    Here is a good page on getting rid of creases - it is for J-Patch, but the principles work for AM.

     

    http://www.jpatch.com/?page=crease_tutorial

     

    Scott

  3. Clearly this is an example of a picture being worth a thousand words. If you can post a picture, you'll get more concrete suggestions.

     

    I would highly recommend the giraffe tutorial to help you get going on modeling organic objects. Spline flow/continuity is critical to this type of modeling. It is very elegant when done right and frustrating when trying to learn it. When I get into a tight spot, I often study the models on the CD to better understand what the pros do.

     

    Scott

  4. Only chiming in as an innocent bystander, but I found the combination of walking and talking distracting. It would seem more natural for him to make that statement while rising from a sitting position and then walking off, or if he is already standing, making the statement while accentuating it with either a fist into his hand or perhaps pointing into the air. Then he would walk off with an air of resolve or confidence.

     

    Scott

  5. An update. The players changed colors, I tried to make the lighting a little better and changed the camera angle a bit. Here is a clip where the pitcher gets his sign, check's the runner at second and then throws. Comments please, mostly on the animation. BTW, I am aware that he actually doesn't throw the ball, that is in the works, I've been concentrating on the pitching motion.

    Later tonight I will post a version where he is viewed from the other side, for comparison.

     

    Thanks!

     

    Scott

    Retimed_First_Pitch.zip

  6. 19th may be iffy for me. My anniversary is the 20th and my wife wants to go out to dinner for it, so I'm thinking the 19th might be her target date. Although if it isn't the 20th, it could be any day, I suppose. All rambling aside, put me down as tentative for the 19th. I'll volunteer to bring something when I know for sure that I can make it.

     

    Scott

  7. Hey Don! I don't know why I misssed your initial post, but here goes. The 5th is no good for me, I will be on my way home from vacation. Off the top of my head, the 12th should work for me, but I'll check the family calendar when I get home.

     

    Thanks again for leading us!

     

    Scott

  8. I am working on a possible mini movie contest entry. The action takes place in a baseball game. I am attaching a short clip showing a possible opening shot where the camera flies in to center on the pitcher. I am also attaching a larger still that shows the lighting in better resolution.

     

    I am looking for comments and critiques on the set and the lighting. The characters are not posed in anyway other than a pose that is not the standard T pose. When the camera zooms in the pitcher is very likely to be in a different pose and there will be more players on the field. Also, there be a little more detail on the field such as foul lines and markings on the outfield walls as well as some textures on the walls in foul ground.

     

    This is my first work where I am developing my own lighting rather than using the default, so fire away.

     

    Thanks,

     

    Scott

    Fly_In_Test.mov

    post-4321-1151441678_thumb.jpg

  9. Excellent animation. I definitely agree that the highlight is the joyfull clapping and jumping on the middle. My only criticism would be that when he ends up on the ground he looks unnaturally stiff. Maybe a bent leg and different position for the arm on the camera side.

     

    Looks great otherwise!

    Scott

  10. If you are scaling the parent bones of the eyes to achieve the distortion, then you might have to use an expression that uses the reciprocal of the scaled bone to scale the eyes back down, otherwise I would guess that constraints are the way to go.

     

    Scott

  11. Leo,

    Sorry you couldn't make it, we had a good time.

     

     

    All,

     

    Enjoyed the day (sorry I was late, took two hours to get down, one hour to get home). Hope everyone enjoyed the cookies. John and Rich, good luck with your project! Vern, hope you get your mechanical entry done, it looks excellent.

     

    Don, muchas gracias again for providing the excellent set up. We appreciate you being our leader.

     

    Scott

  12. Just chiming in from the non technical side, but it looks like the eye target was too close to his face. At what seemed to be the mid point, it looked like he was cross eyed which might be why the eye on the right did not move until the eye on the left got to the nose. Does the same thing happen no matter where the eye target is?

     

    Scott

  13. I assume that you meant to say shutter rather than shudder. If the desire is to create what I think is typically called the iris effect where a circle of diminishing diameter slowly reduces the visible portion of the screen until it is all black, you can do that. I think all you would have to do is put a simple plane object with a hole in it and then animate the diameter of the hole for the fade effect.

     

    Scott

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