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Hash, Inc. - Animation:Master

Fishman

*A:M User*
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Posts posted by Fishman

  1. The constraint to path is controlled by the enforcement. If you reduce the enforcement to 0, the character will no longer be constrained to the path. beware, when you reduce the enforcement to 0, the character will probably jump to where it qwas before the constraint was imposed. You should be able to move the character then.

    The movement along the path is controlled by the ease. The ease can be keyframed, therefor you can apply holds to the ease, etc.

    Checke the tutorials section of the forum, there was a tutorial for combining two actions.

    I realize this isn't very detailed, but the general concepts are there.

    Good Luck,

    Scott

  2. PS: Not to be a total nerd or anything but the chess position is implausible if white moved first (black was in check and didn't move to block it).
    I think I can out-nerd you here...

     

    It's years since I last played chess and I can't recall the correct shorthand, but this sequence is possible...

    White: King's pawn one step forward

    Black: King's pawn one step forward

    White: King's bishop's pawn one step forward

    Black: King's bishop's pawn two steps forward

    White: King's bishop's pawn one step forward

    Black: King's knight two steps to, erm, where it's shown

    White: Queen to where it's shown

    ...it's suicidal for the queen, but it is a legal sequence.

     

    Oh yes - before I get side-tracked - I do like the painterly look to the scene!

     

    Actually, I chose the word implausible rather than impossible because I realized that it was a legal, but bad position.

     

    Scott

  3. I like the look of the scene! The walls look like that sponge painting my wife is fond of.

     

    Scott

     

    PS: Not to be a total nerd or anything but the chess position is implausible if white moved first (black was in check and didn't move to block it). If it is black's move, why did white sacrifice the queen? Maybe you're making a short and the queen commits suicide and the rest of the pieces try to figure out why! That's it!

  4. I watched this several times and one of the things that struck me is that her left leg never really extends as she walks. It is still quite bent when it goes to the ground. It makes her walk like she's got some kind of physical handicap. If that is the intent, then apologies, but if not, then maybe extending that leg will make that portion of the stride less jerky.

     

    She's a cute character though!

    Scott

  5. I looked in the help file under paths. They suggest two solutions. The first is to turn off Store Roll, otherwise it tries to keep the roll handle aimed upwards which creates the effect you are seeing. The second is to use an Aim Roll at Constraint and place a null at the center of the loop. That way the camera or car will stay on the track in the proper orientation. I think the two together will create the desired effect.

     

    Hope this helps,

    Scott

     

    Scott

  6. I use Polder Bits to record my vinyl albums (yes I'm that old) to CD. It works pretty well and is quite affordable at about $20. It has hiss and click filters and you can adjust them and preview the results. It can record from a variety of sources.

    I also have tried Audacity, but not extensively enought to recommend it or not.

     

    Good luck,

    Scott

  7. I think the way to approach this is to add some key frames when the car makes the transition from horizontal to vertical. My son ran into this once (with another program) and we solved it by key framing the camera rotation such that it forced the orientation when it tried to flip. It has to do with the camera not being able not knowing what the top of the path is, so you have to show it.

     

    Good luck,

    Scott

  8. Guys,

    I am really sad that I missed the meeting now. My plane landed at Philly airport at 3:15 PM and I didn't get out and on the road until 4:10 PM, so I figured I missed it all. I will do all in my power to get there for the next meeting (when will that be?) if only to defend the honor of my wife's cookies. We can have a bake off! I would like to see the video when it is available. Let me know how I can get my hands on it.

     

    Scott

  9. All MAAM members,

     

    Please do not ban me, but I will not be able to make the meeting now, therefore no cookies. I was really looking forward to the meeting, too! Maybe I'll be able to make it to the summer or fall session.

     

    Scott

  10. ok cool thx ill see if i can fix the second picture

    but what about the first one with just the land and the rock

     

    Two comments on that one. The ground looks like it needs a higher res texture. The rock is extremely well detailed and the ground looks like it is blurry due to lack of resolution. Is the ground texture tiled or is it one texture scaled up to cover the whole ground. The other thing is that the top of the rock seems to not stand out from the background. That could either be the difference inthe resolutions in the textures or it could be the lighting. Perhaps if you moved the light to the left or right to shift the shadows to one side it would give some separation.

     

    Last comment - the top edge of the rock is perfectly smooth showing that the texture on the rock is a bump map. Probably not worth doing it with displacement map, but maybe the v13 pixel displacement would be a good application. There is a thread about that in the showcase section.

     

    Still love that texture job on the rock.

     

    Scott

  11. Not sure what type of look you are going for, but here are my amateur observations.

     

    1) The rock is excellent, it lloks like a real rock. The only thing that might make it better would be a rim light to make it stand out slightly from the background, but that is not texturing.

    2) Maybe a little bit more specular on the rock, amybe not.

    3) The grass looks tiled. It clearly is not grasslike, looks more like it was planted as a crop in nice neat rows. I'm guessing hair grasss would enable you to get the more natural looking variation.

    4) The mushroom looks plastic and therefore out of place next to your very realistic looking rock. I think something less shiny would work better.

     

    Beautiful rock!

     

    Scott

  12. Don,

    Thanks again for assuming the mantle of leadership. I will commission my wife to create one of her cookie masterpieces. (Vern, would you like me to bring a separate plate just for you?)

    We should probably take a gander at the Hash Frappr and see if there are any people in the area that might want to attend and mayvbe send them an invite. I saw that Mark Skodacek lives in Cranbury, NJ. He's doing all the rigging on TWO, so maybe if we beg him he would come. Him doing a presentation on applying the squetch rig would be a huge draw.

     

    18th works best for me.

     

    Scott

     

     

    EDIT: Checked the Frappr - Ed Lynch is probably the only on I see that might be within range (maybe he and Zach could car pool) - Scott

    I guess short of searching profiles for PA, NJ, MD and DE that might be it.

  13. Peter,

    Love the stills. The lighting is exquisite. I love how the headlights of the ambulance act as a rim light for the cat.

     

    The hands still seem a touch floaty in the animation clip. Maybe he should put one hand on the ground and pull himself over the canopy with the other hand. With two hands on the canopy and the angle of the head he seems to be in an awkward position.

     

    Can't wait to see what's next. Ihope you have a long break from school so that we who are starved for updates on your work will get enough to satisfy us during your next term!

     

    Scott

  14. Peter,

    I like the clip and agree with the other crits on the vehicle.

    I also wonder if it would make more sense for him to come out the side opening, and be standing up rather than out the front of the canopy. There is something about the way his hands slide and the angle he comes out at that doesn't make it clear whether he is hurt or not. If he is hurt, I would expect him to crawl out, if he is not then standing up may make more sense.

     

    Welcome back and Happy New Year! Hope things are going well at school.

     

    Scott

  15. The character looks great! Excellent detail and the best thing is it is easy to rig!

     

    The bricks don't look quite right though. Either the cylinders are too tall or too big in diameter, but they just don't look correct.

     

    Great start!

     

    Scott

  16. Vern,

     

    It looks like the rails on the floor are raised as opposed to set in like rail road tracks. The raised rails present a tripping hazard in real life and will create obstacles to deal with for the animators. Typical industrial shops will have the tracks in the ground.

     

    The overhead system with the turning point would be cool, but somewhat inflexible. From a reality point the crane is typically a bridge that rolls along on tracks on either side with a hook that can traverse from side to side. This allows it to be positioned anywhere in the shop. I realize that this is a fantasy, so I can see where it may be less than practical. As an alternative, perhaps a big central arm that can reachb all over the place?

     

    Seeing the railings in the factory setting, they seem a little ornate, not necessarily what one would find in a workshop. If the art directors nix them, perhaps they could be finished goods stacked up waiting for shipment? (perhaps to the Tinman's castle?)

     

    Great work as always!

     

    Scott

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