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Hash, Inc. - Animation:Master

Bobby

*A:M User*
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Posts posted by Bobby

  1. I tried telling the story with AM and then exported the Choreography to render in Blender.

     

    Design, build scenes, props, characters, actions and choreography in AM, then export Object Model (.obj) and Export MDD data to light and render in Blender.

    With Blender 4.2.3, you can now receive Decal data from AM, but it needs some minor adjustments because the default values of both programs are different, and the problem with the Hook made from AM has been fixed.

     

    My first draft was done in Animation Master, thank you and Happy New Year.

     

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  2. 21 hours ago, robcat2075 said:

    Did you REALLY want the $299 version?

    Yes, I have plans for a long term project, perhaps changing the version while the project is in progress. There may be a problem, and another reason I don't have a credit card, it's not easy to shop online often, I want to be able to Transfer funds directly to Hash, Inc.'s account and scan the transfer document. Can be confirmed through this forum, it will be another convenient way.

    15 hours ago, Fuchur said:

    Hi Bobby,

    I just tested it and you are right. I asked Jason about it.
    Thank you very much for the catch :).

    Best regards
    *Fuchur*

    thank you

    with high regards
    Bobby

  3. I chose to modeling and animating in A:M and test-Render came out as Shaded & Wireframe until I was satisfied with the animation and then exported (.obj sequence) to rendering / compositing / editing in Blender.

    I don't have any knowledge of script writing, so I have to import .obj to put in the Blender's Scene in frame order. Which is something that is repeated Is a boring job And takes longer than animating in A:M

    Lighting in Blender is easier than lighting in A:M and Blender can render quickly. And get the image to be very realistic

    Unfortunately, the Materials and Decal in A:M cannot be exported with .obj, but luckily, the configuration of Surface properties in a group in A: M models can be converted with .obj to some Shader values in Blender, such as Diffuse Color, Diffuse Falloff, Transparency.

    I also made a clip as an example.

  4. Scanned_25630423_0827-1.png

    this is my way,
    1. Use the Shear Tool and Perspective Tool in GIMP (or Photoshop) to adjust (projection) the Perspective view to Elevation view.
    2. Export the modified image into a Rotoscope in the Model window in A: M and then create the model as normal.
    3. You know the base dimension, scale Rotoscope to get the correct dimension.
    4. Estimate the depth and height of model by adjusting the proportion in choreography.

    (please excuse me for grammar, I wrote in Thai and then "google translate")

    20200421101052.png

    Model.zip

    Model.zip

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