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Hash, Inc. - Animation:Master

Bobby

*A:M User*
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Posts posted by Bobby

  1. Yes I still have a light list for fill-in only the character.

    19042555_0942_LightList.png

     

    from your suggestion I do many things.

    This is original image used as rotoscope

    100_1071_640.JPG

     

    retouch it.

    100_1071_retouch_640.jpg

     

    shadow only from the image.

    100_1071_k_Cookie_640.png

     

    I try many ways with many tools to fit the shadow back to image in Choreography, but I can't do that.

    18042555_1106_ActShadow.png

     

    "who needs a real shadow" Then I use new shadow image.

    Trees_for_Shadow.png

     

    It's very good, but I did something errors like this.

    Errors_Shadow_NaiTo.gif

  2. Thank you very much robcat2075.

    My screen captured.

     

    16042555_2243_CookieCho.png

     

    my target

    1. I want to fake the shadow on the road hit the model.

    2. I want 2 cuts for this scene with this rotoscope, first a long shot and second a medium shot.

    I placed 2 cameras at same position but difference focal length, 29 and 145. (x5)

    When use the focal length 145, I scale rotoscope = 500%

     

    17042555_0956_CookieCho.png

     

    Every thing that what I want is very easy in A:M except the shadow on Front Projection.

    A:M can add new Property. Can I add new Property "Darken Mode" to the Ground?

  3. I used Rotoscope and Front Projection, placed Transparency Map in front of Key Light for shadow on the model.

    Used Light List to get shadow on the model but not on the Ground.

    This is my Animated gif.

     

    NaiTo_UnhappyWalk_b.gif

     

    I can't find the way to fix(mix) shadow of model to the Front Projection, please tell me how to,

    thank you very much.

  4. I made this panorama

    100_0522-100_0533_02_240x884_PanoBg.jpg

     

    and used it as Rotoscope

    Pano_001_Behind.gif

     

    moved Rotoscope (right to left at 00:00:00 to 00:08:00)

    put model moved on the path (left to right)

    set camera keyframes to get good perspective (at 00:00:00/00:04:00/00:08:00)

    created small ground and constraint > Transtate To model

    set Option : Front Projection Target ON / Receive Shadow ON (for shadow)

    and Render to Files. (3 Passes)

    PanoramicBackgroundTest_001.gif

     

    this is loop action

    Rig_Bicycle_001.gif

  5. I did it in another way.

    - created a spiral path, put the Coin move on the path.

    - created two separate actions for the Coin, Action1_Spin and Action2_LayDown.

    - put these 2 actions to the Coin and changed Action Blend Method to Add.

    Actions_BlendMethod.gif

     

    - adjust the high of spiral path to keep the Coin touch the Ground.

    (frame by frame from start Action2_LayDown to end)

    SpinningCoin_LeftSide.gif

     

    Camera view.

    SpinningCoin_CamView.gif

     

    This is the Project file.

    CoinTest_a02.prj

     

    I think, I will Bake All Action and test with NewtonPhysics.

  6. I captured these pictures from " Hezarfen the movie " for study how to render like this with A:M.

    08062554_2248_Mix.png

    This is the linked.

     

    How to render like this?

    Is it a Toon Render with good painted Decal?

    Did they use Fog? (notice at far distance)

    Have AO in the scene or not?

     

    I tested Toon with multiple lights and Fog without decals and AO/off.

    It's not good enough. Please guide me how.

     

    This is my test and my setting.

    09062554_2322_TestToon.png

    09062554_2306_ToonSet.png

     

    This is the project file.

    DogAndDude_Test.prj

    Thank you

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