Far Star Productions
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Posts posted by Far Star Productions
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Far Star Productions, Inc. was here.
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Ruscular,
That is great you purchased the weight mover even though it doesnt work in the new version of AM. You are going to love them both very much. I am sure Anzovin likes the support as well.
So are your plans to stay in v12 or are you going to do what we are having to do?
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This is what we have to do now on the Far Star project with models that will need the use of weight movers. We have to model, rig and weight in v12 and then once done move it to v13 to take advantage of what it has to offer. Isn’t that great!
Look at it this way. It is our big sacrifice we all needed to do for TWO.
I really feel bad for the Anzovin team that you know had to have had to work very hard to develop weight mover for AM users and now has lost the ability to sell their product. I would not blame them if they walked away from AM completely and never came back with any new products.
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There it is! Thanks that was info I was needing. Thanks
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Were do you find this Muhhair shader. In the projects I down loaded I am see a hair material with a FBM attribute. What am I missing here?
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I just send in a report and tell them your steps as you have done here with out sending in the project file.
If you are using models from the cd all need to do is send them the project file. That will not take long at all. just leave the model un embedded in the project.
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3D all the way! I think it blows the 2D out of the sky.
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Cristin,
This sounds like a great new product. I do have one question.
What are some of the movies or TV shows I have seen your animation work in and how long have you been animating as a professional?
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Thank you so much for doing this now I can use this powerfull tool. Any idea why I am getting such a violant reaction in simulation compaired to yours?
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Thanks every body for the suggestions and opinions it is greatly appreciated. We will be back with the next changes soon.
1. Updated cockpit seat with much more detail.
2. Blinking lights on side panels and on dash
3. Light flare from rear boosters showing in back ground through canopy glass
4. Bump up dash monitor glow a little more.
5. Star background movement when ship moves
6. Finalize animation on them flying around in cockpit.
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Ok I got your project and I opened it up and all looks cool but I would love to find a real tut on how to use this plug in. How do you get the spring to simulate? I have looked at the Newton Physics web page but that is not to clear on how to use it.
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Here is the same clip but with a different lighting set up. Going for glow from monitors on dash feel.
We are still needing to added into the shot the light effect from the rear boosters and Stars moving in back ground when ship moves out of control at end .
Sorry for the low quality compression of the clip but trying to keep file size down.
Look forward to hearing what you all have to say.
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This is an animation update to the scene.
1. Hands are now final animation with a new hand rig.
2. Added minor shoulder shrug movement
3. Added eyelid to eyeball so he can blink (Thanks Jake for the suggestion)
Please make note this is just one camera angel and cut away shots have not been edited in yet.
We are still needing to do final lighting but are holding off until animation is locked down.
Thank you for the kind words on the last post it is greatly appreciated.
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This is a wip and not a final but getting very close.
We have not done lighting or final music and still have some animation tweaks to do on the hands and shoulders.
there is cut away shots that are needed and will be edited in soon.
enjoy
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I have never seen anything like this! Sorry I can not be of any help on this.
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What version of AM are you using?
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Nice work Mike I love it! Nice turn around time on the animation as well.
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Great work Mark! That was fun to watch. Glad to see you are still playing with Animation Master. Look forward to seeing more of your work in the future.
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I have been testing out bvh files as well and they have been working out great for me. I did come across one or two that did not work but I feel they are corrupt from the source and not a issue in AM.
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Never mind I have found it. I have just started to read all that is on the board for OZ. Looks like a lot of idea people are jumping on board.
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This is the first I have heard of this TWO MOVIE deal with two of our big hitters of AM. Is this the first posting on this or is there another thread going into more detail on the projects?
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Thanks for the response! I have just started into the concept of Ghost Coat and your suggestions will greatly help. My plans are to incorporate the coat with DV footage.
I see the odd shadow flutter as well and I am not sure what is causing this. This is a single pass render so that may have something to do with it.
I have been playing with cloth but resorted to using hand animation with a few bones with dynamics to get the coat to move they way I want for now but am looking forward to giving the v12 cloth a go.
I will do more tweaking on the animation and scene set up and post the outcome.
Thanks again for the suggestions.
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This is about 8 hours of work. Nothing on this model is complete it is just for test purposes. opinions are welcomed. Thanks
Far Star Artists Needed
in Help Wanted (Available Jobs)
Posted
All positions have been filled.