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Hash, Inc. - Animation:Master

Far Star Productions

*A:M User*
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Posts posted by Far Star Productions

  1. Ruscular,

    That is great you purchased the weight mover even though it doesnt work in the new version of AM. You are going to love them both very much. I am sure Anzovin likes the support as well.

    So are your plans to stay in v12 or are you going to do what we are having to do?

  2. This is what we have to do now on the Far Star project with models that will need the use of weight movers. We have to model, rig and weight in v12 and then once done move it to v13 to take advantage of what it has to offer. Isn’t that great!

    Look at it this way. It is our big sacrifice we all needed to do for TWO.

    I really feel bad for the Anzovin team that you know had to have had to work very hard to develop weight mover for AM users and now has lost the ability to sell their product. I would not blame them if they walked away from AM completely and never came back with any new products.

  3. I just send in a report and tell them your steps as you have done here with out sending in the project file.

    If you are using models from the cd all need to do is send them the project file. That will not take long at all. just leave the model un embedded in the project.

  4. Thanks every body for the suggestions and opinions it is greatly appreciated. We will be back with the next changes soon.

    1. Updated cockpit seat with much more detail.

    2. Blinking lights on side panels and on dash

    3. Light flare from rear boosters showing in back ground through canopy glass

    4. Bump up dash monitor glow a little more.

    5. Star background movement when ship moves

    6. Finalize animation on them flying around in cockpit.

  5. Here is the same clip but with a different lighting set up. Going for glow from monitors on dash feel.

    We are still needing to added into the shot the light effect from the rear boosters and Stars moving in back ground when ship moves out of control at end .

    Sorry for the low quality compression of the clip but trying to keep file size down.

    Look forward to hearing what you all have to say.

     

    light set up 2

  6. This is an animation update to the scene.

    1. Hands are now final animation with a new hand rig.

    2. Added minor shoulder shrug movement

    3. Added eyelid to eyeball so he can blink (Thanks Jake for the suggestion)

     

    Please make note this is just one camera angel and cut away shots have not been edited in yet.

    We are still needing to do final lighting but are holding off until animation is locked down.

     

    Thank you for the kind words on the last post it is greatly appreciated.

     

    wip 4 scene 3 a1 1121 and Eyeball

  7. This is a wip and not a final but getting very close.

    We have not done lighting or final music and still have some animation tweaks to do on the hands and shoulders.

    there is cut away shots that are needed and will be edited in soon.

    enjoy

  8. Thanks for the response! I have just started into the concept of Ghost Coat and your suggestions will greatly help. My plans are to incorporate the coat with DV footage.

    I see the odd shadow flutter as well and I am not sure what is causing this. This is a single pass render so that may have something to do with it.

    I have been playing with cloth but resorted to using hand animation with a few bones with dynamics to get the coat to move they way I want for now but am looking forward to giving the v12 cloth a go.

    I will do more tweaking on the animation and scene set up and post the outcome.

    Thanks again for the suggestions.

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