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Hash, Inc. - Animation:Master

3DArtZ

*A:M User*
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Posts posted by 3DArtZ

  1. I need to create my 2D cartoon characters into 3D characters with ALL functions (Ex. muscle, skeleton, facial etc.)from the Hash software. I will import them into my computer and animate them myself. Seeking REASONABLE FEE QUOTES, time frame, and serious responses. Any questions, let me know.

     

    Thanks,

     

    Francisco

     

    A reasonable quote is to be reasonable for both parties.

    you are asking for a lot of work, so dont be surprised if the quote

    requires lots of dollars.

  2. That looks fabulous, Roger! I'm glad you finished that.

     

    wonder if you deformed the part of the tires that touch the ground to show wieght,

    You're absolutely correct and I did consider it. But some rough calculations suggested that you'd have to have something like 36 radial cross sections to have a moving bulge as the wheel rotated that didn't "pulse" from cross-section to cross section and it would probably still be a bias tweaking nightmare to get it to look realistic in motion. I couldn't justify this type of patch overhead on just a car.

     

    a distortion box would simplify animating that.

     

    However an easier solution might be to deform your eight-rib wheel once and then just rotate the texture on it. I think that would be visually indistinguishable from actually animating the mesh.

    Those are some intuitive thoughts robcat!

    I was just thinking if you did it only for the still shots, as, when the wheels are turning durign driving you might not notice it as much either way.

    But for a still, I think it would add great to the detial of the shot.

     

    Mike Fitz

    www.3dartz.com

  3. right-o!

    there is no real need to have that hook there.

    the spline that runs across the thigh and over the back is not needed.

    I would just delete the part going over the back and connect it to the hook.

    but thats just me.

     

    Mike Fitz

    www.3dartz.com

  4. Mark,

    Even though I can see that the dandylions (not sure what name the flower is) do have variations to them,

    something looks repetitive about it.

    I sort of feel like maybe they are at the same height as one another or maybe where ever they are they

    overpower the grass and maybe in some areas the grass should over power the flower, specially further away?

    I don't know.

    But over all, the image is super cool!

    keep us posted.

    Mike Fitz

    www.3dartz.com

  5. what if the feathes gradually dissapeared by the time they

    get down to the hands...

    It might help the feather look.

    Either way, very cool!

     

    Mike Fitz

    www.3dartz.com

  6. I'm just responding about the wheele, even though you might have already moved on...

    I think that it looks really good.

    The only way I can think to simplify it would be to have the wheele in 2 pices.

    One would be just a cylinder, then another that has that wave detail.

    You would be able to use different mesh resolution for each. fewer for the inner

    round wheele and more for the outer waved wheele.

     

    Mike Fitz

    www.3dartz.com

  7. Perhaps I should ask, if your project is complex and long enough to need 8 PCs (or CPUs) for rendering in order for it to be completed within a resonable time, what options are available in AM V15 for doing this?

    For you, Rusty, and anybody like you, NetRender can be made available. Contact steve@hash.com for pricing.

     

    HOOOORAAAYYY!

     

    that is good to know.

     

    Mike Fitz

    www.3dartz.com

  8. Hmm, I think it looks like he's raising his hand in victory, but at the same time he's got to go take a #2, if you know

    what I mean:)

     

    In a victory pose like that, He probably would be raising his fist high in the sky, and his body language should all

    be on the same page.

    His legs straight, no bend at the knees. His hips directly on top of his stance and torso stretching upwards.

     

    what do you think?

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