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Hash, Inc. - Animation:Master

3DArtZ

*A:M User*
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Posts posted by 3DArtZ

  1. you dont need to boolean this.

    you're slpines are not laid out properly to form the mouth.

    you would need to have a couple slpine loops for the mouth.

    also, when you extrude the mouth inward it will help to solidify

    the shape.

    Mike Fitz

    www.3dartz.com

  2. I remember using the original version it worked well it wil be nice to have another tool on the tool belt.....now if I can just find my pants ..(says john trying to be funny like Vern)

    Funny? Like how? Like a clown, like Vern is here to Amuse you??????

    :)

  3. I have the flat shape of a wave ( see picture) and want to animate it the way,

    that a wave runs through this shape from one side to the other.

     

    Can anybody give me some ideas please, what would be the best way to achieve this effect?

     

    Thank you

     

    What?

    I'm not sure what you're asking. you want the boat to go up and down

    on the wave line?

  4. I think a good way to get one into the proper mindset when laying out the mesh of your model

    is to understand that "it really really matters how the splines are laid out".

    You want the splines that make up the mesh to flow.

    think of the eye socket in the shaded/wireframe model you posted.

    you have 2 spline loops that flow nicely. Its pretty much the

    only properly laid out splines you have in the model.

    Also, you have 3pt patches everywhere. You use 3pt patches

    only when no other 4pt or 5pt patch can do the job.

    Understanding how to transition from spline loops to straight

    flowing splines will help you solve many problems you would encounter when modelling,

    for example in this image. Look for the patches that have 5points. this will help

    you get out of most spline loops and into straight splines. Like for example

    the arm flowing into the shoulders and into the chest/torso.

    SplineFlow.jpg

     

    Mike Fitz

    www.3dartz.com

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