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Hash, Inc. - Animation:Master

3DArtZ

*A:M User*
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Posts posted by 3DArtZ

  1. I already implemented most of your recent suggestions, but there is definitely a problem with the rig. I found out you cannot switch between IK and FK in the same action.

    (Is this the way it is supposed to be or is it something else?)

     

    AM20001 rig doesn't have seamless IKFk switching (although it is possible to separately pose the IK and FK controls so that the switch is smooth). In 2001 such things were unknown. In 2005 my teacher at Animation Mentor said he had never seen a rig that could do that and he was working at ILM. In 2006 we got the Squetch rig for Tin Woodman whch can do seamels IK-FK and TSM2 can be easily modified to do it also.

     

     

     

     

    I will post again as soon as I figure out how to stop the knee popping that continues to be a problem.
    Big time Pixar professionals try to get all the other motion going right and then if there are still knee pops, they scale the legs to hide it. However AM2001 doesn't have leg scaling.

    You could scale the offending leg bone in its length???

    never thoguht of that myself but a minute scale in the length of the bone could remove the pop...

    Mike Fitz

  2. Hey 3DArtz, glad to see you back. I haven't seen you around here in so long I can't even remember your name!

    Hey Robcat.... yeah its been a long time since I've started coming back to check in on things.

    I was burnt out from A:M stuff.... I just started refamiliarizing myself with A:M again over the past couple weeks due to

    a potential gig that would require some 3d work.

     

    Its been so long that the old project files I've worked on.... some of the things I was doing are sort of a mystery to me at the moment as I am looking through them!! lol.

     

    Im hoping I've gotten the Animation:master passion back in me finally.

    Mike Fitz

  3. I think you need to add some action to the hips and shoulders... talking about looking at the walk cycle from the front view.

    as the foot is raised off the ground, the hip for that foot also raises, while the other side is going down.

    the shoulder that is on the side of the foot raising, dips a bit when the spine bends int he middle to keep the head on an even keel.

  4. I might try and make the characters converse about modern issues, possibly politics.

    Make a bunch of witty blocks, say like how the comics run in the daily newspaper.

    after you have say a months worth of material(or you could make them up as news happens if you're quick witted)..... email a link to the online editors of big name publications, 1 a day, for a month.... (nytimes, your local online rags etc)

    what do you have to lose?

    Mike Fitz

  5. I favor the pose sliders... I have been making -100% to 100% sliders, based on Jason Osipa's "stop staring" method [eg. Upper Lip_down-up], and then using these base poses to build more complex expressions (Smile-Frown) and Phonemes. It seems pretty easy to organize the poses into folders to keep from having to scroll...

     

    I think it's just a matter of preferences.

     

    I agree. I know I have not been around here too often and probably dont know enough about all these advanced rigging setups that people have been working on...

    but it just seems to undermine the ease and control that is already built into the software.

    I sort of feel that other software use this sort of stuff extensively due to the fact that they dont have the tools that A:M has built into the software.

    2cents.

     

    Mike Fitz

  6. I find most of your results to be acceptable for use. I mean, the part that is strobing a little bit on the top back of the tank tread... most tanks today have that part coverd.

    I would love to see what a render might look like with a basic tank shape body attached rolling over some grass or whatever.

    NIce stuff.

    Mike Fitz

  7. Robcat, I for one am sick of you lies!!!! you obviously faked the tank treads! lol.

    No but seriously great work. I wonder you probably could do airplane propellers like this too?

    Or maybe bullets feeding into a machine gun?

    very very cool stuff you've been posting.

    Mike Fitz

  8. I dont think that the strobbing effect of the wheels are an issue at all.

    1st off, that's what every wheel looks like on tv. the only thing you need is to add motionblur to it.

    2nd.... I dont think that there would be any confusion on which way the train is moving, except in a still :)

     

    I vote for you to keep on keeping on with it and dont get hung up the issue....

     

    Mike Fitz

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