Thank you all for the input! It was a lot of fun to do, and although I spent a good bit of time working on it, it could be done again (or in more detail) in much less time, as I learned a great deal in the process.
I'll try to do a little dialog here to answer the questions:
I used A:M extensively in illustrating an technical book that I wrote, and that's where some of the practice came from. For the background, if you are referring to the graph paper, it's simply a pattern that I made in PaintShop Pro, and applied to the curved "ground" mesh. If you are asking about my educational / experience background, I do computer technical support / programming and website design for a living, and in a previous life, operated printing press (lotsa bicycle chains on them).
I think Yves gets the credit here. The shafts are simply stretched cylinders straight from the primitives library that comes with the A:M disk.
You're right, Yves, there is. In the action, I tried to correct this by looping the pose from 0% to 99%, rather than 0% to 100%. This made it worse. I think the ultimate problem is that the 100% pose isn't exactly identical to 0%. And I must go into some detail about how the path is set up. The path actually makes two complete turns. This is because the first link has to ease along the path from 0% to 50% on the path (don't confuse the ease percentage with pose percentage), while the last link eases from 50% to 100%. All the other links are somewhere in between.
A little work on these ease percentages should clear up the hesitation, if I'm understanding the problem correctly.
Good observation. Interesting you mention it, I did actually try putting a decal of a photograph on a plane behind the camera, but for some reason it would not reflect in the chrome. I think it had something to do with the lighting, like there was not light coming from the photo. Maybe adding the 100% ambiance to a photo decaled mesh would put a nice realistic reflection on the chrome?
Thanks again to all of you for your observations and praises. More posts to come...