sprockets TV Commercial by Matt Campbell Greeting of Christmas Past by Gerry Mooney and Holmes Bryant! Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen
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Hash, Inc. - Animation:Master

Robert_Waring

*A:M User*
  • Posts

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Previous Fields

  • Interests
    Games, Movies, Music
  • Hardware Platform
    Windows
  • System Description
    AMD THUNDERBIRD GREASESLAPPER

Profile Information

  • Name
    Robert Waring
  • Location
    Indy, USA

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  1. If I sell enough copies of GRIT magazine door to door this year, I should be able to get a ride to the show next year. Nice monkey!
  2. I thought it was very good, perhaps a bit too fast for an old man, especially when he sees the first object fall, his reaction was way to fast IMHO. The anticipation on the large third object falling was very good.
  3. Ah yes, it was a free form face, not designed after anybody or any image at all. It turned out pretty crummy. Next time I'll post with a grey w/wireframe.
  4. My first attempt at making a face. I already know of many issues with it, but this is about two hours of effort just to get this. I've learned a lot from this exercise, mostly how splines work and 5 point patches. I'm off to sleep for tonight, tomorrow I'll work on doing a set of shoulders/torso, and maybe another face.
  5. Also, on a three button mouse, the middle button works as the move command on my PC. I'm used to using the middle button while playing PainKeep Arena to eat a can of pork and beans for health, so it works out well for me.
  6. Very nice, and remember my motto "Embrace simplicity, resist complexity and shun the hype"
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