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Hash, Inc. - Animation:Master

grandma

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  1. What version is the DVD version with manuals that can be purchased at the store?
  2. Sorry, I think I was a whining rube....... I did find all the controls. I have set up poses before and should have remembered right away. I spent so much time in the pose window setting it up that I thought everything to be there! As for the 2001 skeleton, for some reason a few cps refused to be assigned! I will retry this, too. Thank you for the links. I should spend more time learning it before deciding how hard it is.
  3. I finally tried the Squetch Rig on a new model. It was pretty straight-forward and I was able to export ok. I had trouble running the plugin, but followed others advice and saved my export under a new name and ran the plugin in a new project. My model looks a little flakey, especially in the face. I tried to follow the 'resetting the compensates', but I can't find most of the items that need to be reset! I open the folders mentioned like in the rig components and in the use'rs properties there is nothing like what is mentioned. Do I need to unhide the bones? I especially want to "unfold" the mess that the face is. Running the set up isn't hard, but you may as well set it up from scratch to reset the compensates! I tried to use the 2001 skeleton, but it said something about being an older thing and I could not get all the control points to assign to the bones for some reason??? ( I am running 13s). I just want a simple rig........ and I am not good enough at this to figure it out. Any help?
  4. Yes, I am following your instructions, right clicking on the model in the action window, save as.........and AM quits responding. Oz version 13s.
  5. Ok, I've tried installing the rig in an actio pose in versions 13s Yeti and Oz. I can't save the model! AM quits responding. What is everyone else doing that I am not doing?
  6. oops see next reply
  7. That's really nice. I'm going to work on it tonight. Thank you!
  8. Thank you both. Al, I would like the tutorial if you get a chance.
  9. I am trying to make an animated electrocardiogram with a darkish green background with the 'blip' animating a normal sinus rhythm. I want the blip to glow and leave a trail that fades as the blip travels along the "path" just like you see in the movies. I have tried sprites constrained to a path placed in a tube shaped like a normal sinus rhythm, but even with collision detection on I cannot keep them in the tube. I was thinking of applying a material that would travel along the length of the tube, but am at a loss as to what or how. I remember John had something of this effect when he rendered a box as lines with something tracing the box lines and glowing. Could anyone give me any advice?
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