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Hash, Inc. - Animation:Master

filipmun

*A:M User*
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Posts posted by filipmun

  1. Here is a screen shot of the scene I am composing, options whether to use still image, hair or sprite emitter to create more trees at the back ground were suggested at the AM main thread.

     

    I will post the final when ready. Thanks for the suggestions!

    post-7-1090643608.gif

  2. This is my first animation with particle system and force, the avi is a preview and my actual is in tga.

    However, I face some rendering defects in the final render and retouched inPhotoshop, see attached img. Any idea what is the cause?

     

    The entire sequence took about 15 hrs, currently trying object colision.

    post-7-1090223394.jpg

  3. Thanks Iham,

    I am in a hurry to create volcanic effects and the first time I use force, some frames shows defects and could not find the problem so I choose to render separately and retouch later.

     

    Will post the result when authorised.

  4. I have a clean re-install performed and it works. I guess too many pacthes during the past three months could have been the cause.

     

    Thanks.

     

     

    You don't have to reinstall, just reset setings via help menu and re-launch AM. ( I have done it three times). <_<

     

    This usually happen when I edit cp far apart and with translate or scale mode on, so be aware. :o

  5. Yes Rodney, the mascot is for a series of animations but virtually all of the targa sequences has to be re-aranged in Photoshop and export to Flash for the final actions because it will have to blend with other Flash animations and the limited file size restrictions.

    the lip synch consist of three shots and only one eye-blink, AM is the only 3D available to me and all I need to create everything in it. Pose slider is extremely useful apart from bone actions with intuitive constrains, just started to explore these tools.

    Version 11 has reached the level where I hope a 3D package should be and is my major 3D app leaving other polygon modeler for specific use. Bravo to Hash and thanks Rodney for the asistance, also other helpers especially the Hash fellows. Its an honour indeed. ;)

  6. This is the kind of model I want to build but could not achieve it by other 3D app. I have except AM, I tried the hair with polygon generator in Carara with plug-in but it came out looking like a bear or porcupine.

     

    I will spent more time in AM from now on, thank you for the inspiration!

  7. How do you register the software, I remember three years ago I sent a postcard in but this time with the new vresion just bought a month ago, don't see the card.

     

    Sent request attach with serial number will authenticate us as registered user or as member of this forum?

  8. I moved the geometry away from its original location but have to repossition all the bones manually, so I wonder if there is a way to move them togather or at least select all bones and shift.

     

    I can't seems to adjust the bias hdl by draging in action window, so I have to use numeric entry, is that how its supposed to be or some thing else. The Ctrl & shift no effect.

  9. Even though I'm new to vr.10.5 but I have two years of experience with vr.8.5, the problem can be over come by creating separate files to a project, like model only, action only and so on.

    The main animation sequence is in a new prj and all element is imported, that way you will never lose any important thing and most of the hard work can be recovered.

     

     

    I have a question, how to move the bones togather if I have relocated the model?

    Thanks.

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