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Hash, Inc. - Animation:Master

NickHutson

*A:M User*
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  • System Description
    Piece Of Junk.

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  1. Any chance of you making her available to download?
  2. Thanks! Nope no sweeper. I'm just a psycho modeler.
  3. And here is the full piece with the beetle as the complete center of it. I think it looks like a much more complete piece this way.
  4. The wires will come soon (It's late now). The render time was a little over 50 min. The tree was just a simple high res cylinder with a displacement map for the larger features of the bark and a bump map for the more detailed ones. THough it was very nice the leafs to the lower right side of the screen, the ones covering the beetle's leg, was bothering me. So I've got a newer one on the burner with the leaves in a lower spot. And it will be up soon. Thanks for all your comments!
  5. Yes, it's a type of Scarab beetle. Usually found in places like Egypt. But beetles like this can also be found in the Orient. So I felt comfortable put him amidst this kind of vegitation.
  6. I finished my GoldSmith beetle model, textured it, rigged it and put it it into a scene. And the render was so stink'n cool (Or atleast that's what I think) I put it up for you guy's to feast your eyes on. I mean if I didn't know for sure that I would break my nose and anything else possible to brake doing a back-flip, I would be doing them all around the room right now. Tell me what you think. I wnat to here your comments and crits. But know that changes won't take place, because now that I'm done with this render I'm moving on to other projects. P.S. This scene was done using one light and no radiosity. Yeah, I can't figure it out either.
  7. Any chance you might possibly one day donate a model to a A:M upgrade cd?
  8. Well, it would seem that I have discovered a flaw in the symbiont plug. The problem that I was having with the crystal seems to be coming from the way A:M interprets the signals from the symbiont plug. It looks fine just on a surface, but when the colors show through an object that has refraction A:M cannot display them properly. This happened when I applied the "Techno Circuit" DarkTree to the background. Just wanted to mention this in case anyone else gets a similar problem.
  9. It has a set which is in the second image above. I just took that set out to show how much of the background is reflected. Yesterday when I was working on this it looked prtty much like what is showed from the modeling window (first picture). But when I loaded it this morning I see that the crystal now appears brown from the bg color Another strange thing is the fact that the color reflected by the crystal doesn't change if the refraction is changed to a lesser value. It only changes if the refraction is completely turned off. Something I've never seen before. Any tips?
  10. So it would seem that the crystal is reflecting the background to such a degree that it fills the crystal with all of the background color. This is still a strange problem that I have not encountered until now. Here is an image without the background tower.
  11. That is the final render. Same problem with no glow. I've noticed that the refraction has allot to do with it. The object only becomes transparent when the refraction is turned off. There are no in betweens. I've never had this problem with A:M before so I'm beginning to suspect that I'm working with a corrupted chore.
  12. I'm making a sci-fi scene and have run into some problems with a crystal that I can't explain. the first thing was the fact that I applied glow to it, and it worked fine the modeling window and had no glow in the choregraphy. But now the refraction has made color from the object inside fill the entire thing up and make it look solid. I have no idea what's goning on here. Here are some picture so you can see what I'm talking about.
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