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Hash, Inc. - Animation:Master

yoda64

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Posts posted by yoda64

  1. On this weekend I had too much time :D and have realized such a plugin .

    While the website is not finished yet (and the plugin not completly tested), you can download it here.

     

    Short description

    Put the plugin in the hxt-folder from your V10.5 directory (other version are not testet, it should be run also with v11)

    Start the plugin with a selectet choreographie -> Plug-ins->Export->PI-Motion

     

    Select the camera you want (the width/height , start/endframe are used from this camera,but you can overwrite this values)

     

    Select the tracking object , here are 4 choices

    - Modelpivot

    the next 3 are only avaible if the tracking object is a model

    - Raw model center (is calculatet from all modelcp's, no poses,boneactions and so one applied)

    - Grouppivot (the pivot from the selected group)

    - Bonestart (BonePosition -> Start from the selected bone)

     

    Kind Regards

    Steffen

    Ps. I forgot this plugin is freeware, some comments, bugreports are welcome.

  2. Have a look at this thread , there are some solutions (for 10.5, but it's similar to 11 )

     

    Another idea, have you installed a program that create virtual drives ? During the beta period from v11 , this prevented under some circumstances the start from A:M .

    I don't know , if this is gone in the final , between I have a dongle version . (it was a issue with the copyprotection that A:M cdversion used)

     

    Kind Regards

    Steffen

  3. It's sound like a problem with refreshing the viewport .

    Refereshing the screen manualy (spacebar) after moving the model will solve this problem for you , but send this also as a problemreport to hash .

     

    Kind Regards

    Steffen

  4. I know , this topic is long time ago , but at this weekend I had found time for this .

    I think distributing evenly spaced points on sphere is a very interesting problem . So I have make a little plugin (only just for fun for me) that helps to solve this problem .

    I have two calculation methods included, electrical repulse and closest point (with recursion, I have named this "Brute force" :-) in the plugin) .

    There are some other methods, but some of them need to know the number of points, they should to distributet (solving with a springssystem as example)

     

    You can found the plugin, example, links for deeper explanation on this site http://www.sgross.com/plugins/plugin12/index_e.html

     

    Kind Regards

    Steffen

  5. Will netrender be able to automatically pick up the new images that were just rendered with out having a fit...or explode...or go on strike asking for better health benefits due to job stress?

    Tested, yes , it works . You can get only a problem , if you use more than one renderslaves and the rendertime from the first job is extrem high , so that slave 1 render the last frame from the first job and a other slave is rendering the image in job 2 , who needs this image from job 1 , but in my mind, this is a academical problem ...

     

    Here is a projectfile (including the Render Pool file), which I have tested your idea.

     

    Kind Regards

    Steffen

  6. Another thing , what I remember for a starting problem from A:M under W98 , was that a system dll was missed . When I remind correct it was the msvcp60.dll (but it's long time ago). I have figured this out with Filemon from Sysinternals .

     

    Kind Regards

    Steffen

  7. Try to start a:m with the -log option . This create a logfile (master.log) for the program start in the working directory.

    This should look like this

     

    ******************************

    Mon Mar 01 20:20:51 2004

    ---Loading Application Preferences

    ---Init Plugins

    ---Loading Gradients

    ---Loading Preferences

    ---Init AVI & Quicktime

    ---Creating Templates

    ---Loading Bitmap for Tool Bars

    ---Creating Status Bar

    ---Creating Library Bar

    ---Creating Comumnity Bar

    ---Creating Tutorial Bar

    ---Creating Property Bar

    ---Creating Pose Bar

    ---Loading Scheme

    ---Registering Dynamic Load Libraries

    ---Loading Shortcuts

    ---Init Sound Drivers

    ---Init Finished

    ******************************

     

    I hope this will work with the CD-version also , i have testet it with the dongle version .

     

    Kind Regards

    Steffen

  8. I have also some examples (with the projectfiles and movies) for the rigid body constraint on my homepage [url="http://www.sgross.com/projekte/rigid_body/index.html"]rigid body samples[/url] The page is in german , but the projectfiles are selfexplaining (i hope) . On my experience , when you use rigid body , you must spend most of your time to find the right timing . simulate, change the parameter a little bit , simulate and so one .... Kind Regards Steffen

  9. Is there a web page that explains how to use the rendering in passes plug in?

     

    Only in german at this time, using is simple, select a chor and start the plugin :-) .

     

    But DON'T use the plugin with your original chor , it changes many things in the chor and the included models,lights etc. without a undo possibility !

     

    The technology (for the first 4 options) is explained in the book Animation:Master 2002 A Complete Guide from David Rogers .

     

    Kind Regards

    Steffen

  10. [quote name=' date='Dec 1 2003, 08:48 PM]Rendering in passes is a plugin that is not yet finished and if i am not wrong will be free...

     

    It is free .

    And which for a plugin is ever finished ? ....

    It works for my needs.

    But it is not not a plugin,where you hit a button and all is ready . You must know

    what you do , and something (like pluginmaterials, darktree and so one) are

    not changed with this plugin .

     

    Kind Regards

    Steffen

  11. Today i have updatet two plugins

     

    - Midifile

    -some bugfixes

    -some changes for cakewalk users

     

    - Midicontrol

    - complete coderewrite, including a new gui

    - the new version works only with AM V10.5j and higher (Big thanks to Dan for the sdk extension)

    - controlling is not longer limited to poses , all properties from any chorobject can now controlled with the midikeyboard

    - save and restore the assignments now avaible

    - single step mode (with a defined keyboard key) added , for play and record

     

    You can find the plugins at http://www.sgross.com/plugins/

     

    Kind Regards

    Steffen

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