sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

Hollynorthup

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  1. hello everyone, I just want to let Rodney know that I believe there is a bug in or on openEXR sequence. Because it crashed all the times. I was doing experiences and learning on light buffers which it collapsed on me. Every time, I clicked on image from PW also I could not save the project that I have added more works on it because it crashed. I have been report to A:M and still waiting for information from them.... I could not work on my project....
  2. Nice! Keep it up... wondering what the bridge looks like with those lights
  3. Rodney, the picture with light buffer, I just started to try it out from your "starting simple data" from one of your text box. (http://www.hash.com/forums/index.php?showtopic=15282) to see the different. I am going to learn more about it and play with light buffers to earn more experiences and understanding how it works...
  4. Yes, I agree that experimenting is the key... I like the picture that you worked on it with photoshop... but the problem is that I don't know how to use photoshop or gimp..
  5. hey hello everyone, I updated the lights and tried out with and without lights buffer. It seems to be better to aim to the gate instead of pointing downward to floor or pointing upward to ceiling... I still think this picture is too dark and too weak of the lights. I am going to work on it some more until I get it right... Rodney, thank you for telling me about light buffers. I had no ideas how it works. Just starting to play around the light buffers and trying to understand. I will go back to links and learn more. this picture is with light buffer: this one is without light buffer: very interesting..... to see the differences between these two pictures. And other things is that I don't see any shadows from barrels or crates. Or just because they are too close to the walls? Norbert, thank you for the link...
  6. Robert, thanks for the hint about add more lights. I pointed down instead. I want to make the hallway to be dim and dark and unusable... It seems to be better... kinda too bright, thought, but I'll work around it to get it right... Thx again
  7. speaking of cobwebs; does anyone have any ideas how to create the webs? I was planning to use dust includes as final renders...
  8. Hello Dan, There is a gate at the end of the hallway and it doesn't show. Ya, it needs more inputs. Thinking about hanging ropes or chains or sacks, etc. from wood beams. see the picture below: (I used global color) so you can see clearer and what is missing that the lights did not let us see like the first picture i showed earlier... Hello Chris, I never heard of "Fast AO" plugin... Do you have a website information where I can go and learn about it? Many thanks... Holly
  9. Hello everyone, Tell me what do you think about this picture? I think it need more lights. Anyone? Any hints? This picture should be wine cellar.
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