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Posts posted by dborruso
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Attached is a movie of 5 intersecting splines.
Also another model imported obj. This one has too many patches to really do anything with. The lower poly model before subdividing didnt import well. Probably if I spent more time modeling as a low poly model it would import better. But the tutorial was for a subdivided model. I need tutorials for low poly models.
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I got rid of that spot. It was a stray cp not assigned to the right bone. I improved the lighting too. See attached.
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This work is looking great. Seeing your old model it really is like night and day. You improved so much. Your characters are looking successful. The only thing is with the arms, maybe look too obviously lathed and symmetrical. Maybe a little more shaping to them. Unless it's just a stylized choice. Looking great. Keep it up.
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Attached is a wireframe render of the animation.
I don't know what that spot is. It wasnt there in the test renders i did before. I didn't feel like figuring it out. If I make a finished animation of the dino I will worry about it.
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This is a quick animation for something I am trying. It is rigged and animated real quick and dirty. I just wanted to see how it worked. I built this model in another app and imported to a:m as obj. It came in well and had all the texture and bumb maps intact. I rigged it, animated it, and rendered it in a:m. I wont say which app I used because we arent supposed to talk about competitors, but any app that can output obj can be used. It is kind of high poly because the model was subdivided but a low poly version would have worked just as well as it is going to splines. I don't know what use it is but I just feel like exploring other things I can do with a:m.
attached is a still render and an animation.
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Oh wow. I haven't been to this part of the forum for a while, but I have been using the directx plugin. I am very sad you will be discontinuing it. I will continue developing my current game with it. Thanks for helping make froggy boxing a reality. Best of luck to you.
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Hi
A:M is compatible with both these programs. They use directx files. If you buy the AMXtex plugin you will be able to use it. I am currently developing a game with fpsc and a:m called froggy shoot out. There are a bunch of tricks to get everything working right. If you end up doing it let me know, I'll write pointers.
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It is under right click > plugins > import. If you have version 14 it should be there. If not you must download it from the hash ftp, link found at hash classic site.
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That is awesome. I can't wait to see him rock out.
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I'll come by the New York Comic Con one of the days and visit ya Marshall. And I never met Liza so it should be cool. I checked out the convention web page and it looks really interesting. I don't know much about comics so it should be fun.
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Those are really nice characters totlover. I have been appreciating your work lately. Keep it up.
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Turns out I am gonna go. I'm gonna go to the birthday party a little later.
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I created the game froggy boxing. I achieved this with a:m, amXtex plugin, and 3d gamestudio. It works very well with game studio. I have also had success with fps creator. Unfortunately it is very hard to use your own animation in fps creator and have to use the milkshape skeleton available on the fps creator forum, but it works well. If you want to use all the features of a:m and make a wide variety of games gamestudio is the way to go. Of course there is also torque.
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totlover, don't give up on your model it is looking great. I have a very simple solution for making cartoon hands. I will try to make a tutorial soon.
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Sorry folks. Turns out I can't make it. My nephew is having his birthday party that day now. I know it is still being held. If you need info let me know.
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I'd like to attend but can't make a solid commitment at this time. If there is room and I have the funds I will be there.
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Hi
We are hoping to have a new york new jersey a:m user group meeting in brooklyn on january 27th. Is anyone able to come that day? It will be at noon.
Thanks
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damn! you rock stian!
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I thought about doing a moonwalk but I didnt want this to turn into anything big. If I started adding that I'd wanna end up adding this and that and so on. So I kept it short and simple. I am a big fan of the moonwalk too
I hope your modeling is going good. It is good to do a little of both animating and modeling because it is easier to model for animation when you know how the mesh will move with the bones. It sucks when you model something only to find it impossible to animate it later.
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Jeese Louise that's nice! I agree sss would put that over the edge. What a great piece to use the new feature on. I would replace those youtube vids with better quality. The difference between the clip you posted and those was night and day. It is worth the extra download time.
Can't wait to see it all.
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doh! I can't believe I did the classic foot through the ground lol. How'd I miss that one.
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Hi
I am trying to get back to animating again. I was messing around and did a few dance moves for my frogman today. Just a little thing but I haven't animated in a looooooong time. That will change though. I'm gonna get back to boot camp on Monday. Got some things to do before then. Then I will do work on TWO. Anyway, it feels good to move bones around again.
This one is just for fun but feel free to rip at it.
Edit: fixed feet through floor.
female with sss (nudity)
in Work In Progress / Sweatbox
Posted
Now with hair.