sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

Philip Fong

*A:M User*
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  • A:M version
    v18
  • Hardware Platform
    Windows

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  1. Thank you very much, I am setting up 4 PCs.
  2. Hi, I wonder if there is any issues running A:M in windows 8 and if we change computers, how to reset license for new installation. Anyone use laptop and what is the machine spec recommended? Thanks.
  3. Very impressive machenical modeling indeed, I wonder if boolean will work on certain area. Tried a mono rail and its too difficult for me. Where is the finished BMW?
  4. Can we upload the prj in zip directly to the forums? or its from your own website. I don't have one and never think of having my own homepage.
  5. I will have sky and hill add to it, its not a real design just a big house and a small house behind it. I think the best way is to create a reusable trees for various purpose but time consuming. At this point, I am going to make a few layers of tree leaves to mimic sprite emitter and aim it to the camera. Thanks for your opinions.
  6. I would benefit from this feature, I do go about here and there for setting and corrections.
  7. Beautifull, I like those trees, does TREEZ work in Ver11? or else I will try out in 10.5. but haven got the time to play with fur yet. AM is for all kinds of jobs, its practical applications seems to fulfil many requirements. Thanks for sharing.
  8. Does the OBJ-exporter work on the current ver.10.5r?
  9. Well, He left. Told me that he returned it to hash. I am still around and suppose to have got mine already but still have not recieved my pay cheque. Like it or not time has changed and there are too many programs out there to chose from.
  10. I see you have managed to use more hooks now, To joint parts seamlessly is what you're more interested in. Next is to see you handle the bias and texturing. Stick around while I will get my latest version.
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