sprockets Shelton's new Char: Hans It's just donuts by ItsJustMe 3D Printing Free model: USS Midnight Rodger Reynolds' 1950s Street Car Madfox's Pink Floyd Video Tinkering Gnome's Elephant
sprockets
Recent Posts | Unread Content
Jump to content
Hash, Inc. - Animation:Master

lazz

*A:M User*
  • Posts

    326
  • Joined

  • Last visited

Posts posted by lazz

  1. Thanks again for all the posts. out the head using lines only along with the regular 3D final shader, and it really looked cool. I will post a WIP of it tonight when I get home from work. Arrrgh...I can't wait!! 

     

    Thanks again for all who posted...More is definitely coming very soon...I promise.

     

    Cheers, Noah

     

    Well alright then :D ! I wanna see how it turned out. I can't wait. The suspense is killing me. :lol:

     

    Glad you liked my suggestion.

     

    -Robert

  2. In this case I'd suggest using krickets crazycool tutorials. The one labeled head I believe has some parts on this. (Modeling the spikes). From what I understand is that you need to make one strand at a time. It looks like you've done that, but started connecting them. This you do not necessarily need to do however. Can you post a different angle of that as well? Thanks!

     

    -Robert

  3. I'd suggest doing detached hair spikes for several reasons. One of which is that it'll be a whole lot easier to not try to attach them all (believe me, I've tried, and failed :lol: ). Also, if your going to be using toon render when you render him at the end (which I'm assuming you will), detached hair spikes will show up just that much more and create more and better detail in the hair I would think. The only thing I noticed about the picture you just posted is the placement of his hair. The pony tail should be closer to the bottom of the hair, since all (or most) of his hair goes into it. Keep up the pace!

     

    -Robert

  4. I kinda sorta half agree with the whole whit eyeball thing. It think its because of how it looks glossy, in a sense. However, I do like the white eye on the mask a bit more than with out it, but it would be interesting to see what it would look like with an actual eye. Have you tried to see what it would look like with more ambience, to kinda seperate it from the rest of him a bit?

     

    -Robert

  5. Amazing work Colin. I like the new suit. It's cool! I just hope I can model like that in the future. Like as in within the next week, so I can enter the next image contest and hold a sporting chance ;)

     

    -Robert

     

    [Edit]- Just out of curiosity, but are you ever planning on making a villain to go with you're super hero? From the way your hero turned out, there's no telling to how cool your villain would turn out. Just a thought :D

  6. What I do, its more work, but never messes up the way copy/flip/attach has for me on a few occasions. Instead of copy/flip/attach, I copy the entire thing, flip it along the x axis, then delete the spline that runs down the middle of the face, then attach it by hand. But for the problem your having its probably because the cps on the y axis aren't exactly on it, just select the spline there, go to properties, then scale the x axis of the group you just selected to zero. Hope that helps!

     

    -Robert

  7. On the lines of tutorials, here's a good one: Head tutorial

     

    Only problem is its not in English ,well, a problem for me anyways, since I can't read it. But anyways, the pictures are pretty self explanatory.

     

    Thanks for the front wireframe! That helps. Ok so, the third strand of cps needs to be pushed back a little so the face is a bit more rounded. Other than that, the spots where you have three cps going to one spot will end up giving you trouble. Don't forget to stick to the tutorials! They help a lot. Keep up the good work! :D

     

    -Robert

    post-7-1106439082.jpg

  8. or a devil in disguise...

     

    Why in disguise? Do you know how hilarious it would be to have an animation where someone is confronted by the devil and its him? I'm laughing just thinking about it! Like, you'd see this big shadow, And then a close up of his eye, and then it would zoom out to be him :lol: ! Markus, your character has just too much potential!

     

    -Robert

  9. Could you post a wireframe of the front too? It looks like the eye is a bit too far forward or the seperation between the eye and the ridge line of the nose is a bit too great. (does that make sense? :huh: ) So yea, a wireframe of the front would help too.

     

    -Robert

×
×
  • Create New...