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Hash, Inc. - Animation:Master

dinocarl

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Everything posted by dinocarl

  1. Thank you all for the very helpful tips! It seems that the wireframe views do make a great deal of sense in terms of landing modeling work! Justin, DarkLimit, entity and nerrazzi, I will definitely start redoing some of the animations using your suggestions. I didn't want to avoid doing animations (even though it's not my strong suit) because I wanted to emphasize that my models were animatable and that my characters weren't just nice to look at (if they're even that). But these have all be helpful suggestions, and I hope to have some new stuff to show soon! Carl
  2. Thanks for the comments, Ken. To be sure they are all valid, and I have thought along the exact same lines as you have. The trouble is simply one of time. I have remade this demo reel on average once every two weeks. Also, it is a difficult task to come up with good ways of showcasing my work as a modeler - I want to focus attention on the models, not on textures, animation or even lighting. Which is not to say that you're wrong. I think that an interestingly staged demo reel is always superior. I will continue to remake them - As a matter of fact I am currently working on a totally different animation that features all the creatures together. Hopefully, I'll be able to start posting that stuff soon. Thanks again! Carl
  3. Hi everyone, I'm on the job hunt, and I've put together a demo reel. I update it as I make more, but I feel it's just about ready. Comments welcome! http://www.dinocarl.com/carlalbrechtbuehler.mov Carl
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