sprockets TV Commercial by Matt Campbell Greeting of Christmas Past by Gerry Mooney and Holmes Bryant! Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen
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Hash, Inc. - Animation:Master

VeridisQuo567

*A:M User*
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    XBOX, cg (A:M, and Maya), eating, staying skinny
  • Hardware Platform
    Windows
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    Sony Vaio, Windows XP

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  • Name
    Mike D.
  • Location
    Near Houston, Tx

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  1. here's a shaded/wireframe shot (thanks OrangeMaster)
  2. I'm not sure how to get a spline shot . How can i do it?
  3. sorry, THIS is the full-body shot
  4. full-body shot... VegisShots1.tga
  5. i need to tweak the rig, because put bluntly, it stinks. Here's a progress shot. Comments are welcome!
  6. About to tweak the chest plate a little, then add...A UTILITY BELT!!
  7. Nahhh, that's his Happy face! haha
  8. here's the "hero" for a movie i'm working on called "The Movie to End All Movies" I had some trouble naming the guy, so i just chose my favorite character from Street Fighter (Vega) and added an 'is' at the end, feel free to comment any way you like. I'm still in the process of tweaking it a bit.
  9. and believe it or not, the penguin/duck/monster type thing DOES have an afro. I decided it needed hair(on his head) and wondered what kind. so i just modeled it after my own type of hair!
  10. post your comments please! -Mike
  11. i decided to delete the "Shortcut to Ground" because i wanted to see how their feet moved and reacted, and i made every bone and Null from scratch
  12. wow! impressive work! that is truely an incredible character. -Mike
  13. wow! any more angles? -Mike
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