sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

EdgeW8

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  • Name
    Matt

Previous Fields

  • A:M version
    v19
  • Hardware Platform
    Win 10
  • System Description
    i3 4gb ram r7 2gb readeon
  • Short Term Goals
    model cool stuff
  • Mid Term Goals
    stay alive
  • Long Term Goals
    A peaceful state of mind
  • Self Assessment: Animation Skill
    Knowledgeable
  • Self Assessment: Modeling Skill
    Familiar
  • Self Assessment: Rigging Skill
    Unfamiliar

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  1. thanks guys,after lurking around I bit I see you are so very patient and helpful to everyone. Very cool and Nice vibes as the kids say. I do hope I don't have to burden you fine folks with A:M help too much 😄
  2. HI A:M community! Just want a quick intro. My name is Matt I am a 46 year old cg boomer (darn kids and their zbrushes and material nodes!), I have been doing 3d on and off for over 20 years now I am a 2d artist by trade but 3d is my passion hobby. Turns out doing what you love as a job really kills your love of that thing. So I will never do 3d for money haha. Animation Master was the first program I learned 3d on. I got the millennium edition in 2001ish. Still have my big fat instruction book and cd after that I jumped to 3dsmax as I was dabbling in game modding in Unreal 2004 then moved onto Softimage XSI. But I always dipped back to this wonderful program. especially lately as I have grown a distaste for box modeling, spline modeling always seemed to fit my 2d drawing brain so much better. I'm so glad that A:M is still going on after all these years and I look forward to sharing my new work , tips and tricks, ect with you all soon! Take care everyone! Matt
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