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Hash, Inc. - Animation:Master

CodyP24

*A:M User*
  • Posts

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  • Name
    Cody

Previous Fields

  • A:M version
    v19
  • Hardware Platform
    Windows
  • Short Term Goals
    Learn animation.
  • Self Assessment: Animation Skill
    Unfamiliar
  • Self Assessment: Modeling Skill
    Unfamiliar
  • Self Assessment: Rigging Skill
    Unfamiliar

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  1. Thanks for that example.
  2. Yeah, that is it pretty much it.
  3. Swaying tail on a chimera. Honestly looking at bone to spring might be the best option instead of adding many constraints on row of bones. I am guessing why this system has stayed in place. I will work on modeling the tail just to play around it.
  4. I’ve been looking into the Bone-to-Spring system in Animation:Master, which seems like a creative tool for animating dynamic motion, like tails, antennas, or flexible objects. However, since it’s a legacy system, I’m wondering what the best modern alternatives are for achieving similar effects. Are there better ways to handle this now, such as: Using Bullet Physics for dynamic motion and flexibility. Setting up soft body simulations for objects like cloth or flexible materials. Leveraging constraints or newer tools to replace the manual setup of Bone-to-Spring systems. If you’ve transitioned away from the Bone-to-Spring system, I’d appreciate any advice or examples of workflows that achieve realistic results with less effort. Thanks in advance!
  5. Also to add, could we also attach bones to soft bodies, such as a spring, in Animation:Master?
  6. Hi, I’d like to open a discussion on creating springs in Animation:Master. Rob created a great tutorial demonstrating the bone-to-spring system, which is an older method in Animation:Master. My question is whether it would be possible to use Bullet to create springs, as they could be considered soft bodies in Animation:Master. Thanks,
  7. Following thread, I am interested in knowing of the bone to spring and spring system. This would be a good saturday topic @robcat2075.
  8. I think it would be nice to maybe have a little note somewhere for that maybe in documentation so us trying to use external paint softwares have a problem can look it up.
  9. @FuchurHave you had this problem before texturing outside for animation:master?
  10. Where could we read this more detail explanation at? See #0006973 for a more detailed explanation (in german)
  11. I will animate this model in another program. Get good at animation master to design models that good without sculpt workflow.
  12. So I plan to keep going ahead with animation:master and will get better maybe down road can just model in animation:master could be a opportunity.
  13. Does AM tho import the textures from other models if you did?
  14. That sucks I was hoping to use AM I guess will have to look at another software maybe aketysu or whatever it's called. I'm moving away from lightwave 3d I started with it 9 months ago but not worth it.
  15. Yeah kinda would like to avoid that route maybe someone has experience in here that has imported model and rigged.
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