I’ve been looking into the Bone-to-Spring system in Animation:Master, which seems like a creative tool for animating dynamic motion, like tails, antennas, or flexible objects. However, since it’s a legacy system, I’m wondering what the best modern alternatives are for achieving similar effects.
Are there better ways to handle this now, such as:
Using Bullet Physics for dynamic motion and flexibility.
Setting up soft body simulations for objects like cloth or flexible materials.
Leveraging constraints or newer tools to replace the manual setup of Bone-to-Spring systems.
If you’ve transitioned away from the Bone-to-Spring system, I’d appreciate any advice or examples of workflows that achieve realistic results with less effort. Thanks in advance!