JackDrama
-
Posts
119 -
Joined
-
Last visited
-
Days Won
2
Content Type
Profiles
Forums
Events
Posts posted by JackDrama
-
-
Great animation Robert.
-
Back in 2013, I was trying to improve my skills in animation and modeling and I had evolved a lot since the first time I used Animation Master in 2011. One of the characters I tried to model was Peach from "Finding Nemo". However, I made some small improvements to the model, such as making it capable to do more movements and I posted it here.
Note: The star shape outline is a primitive object that exists in a freeware named "Spatch".
- 1
-
Thanks Robert. The idea behind the use of photographed scenery was based under the concept of how back in the old days animators drew animated character cels and layed them on top of the hand painted backgrounds, as well as from how "The Adventures of Andre and Wally B" was done (rendering the characters seperately from the backgrounds, both of which were done using computer graphics). It also came from the fact that enviroment modeling is the most challenging part from my experience and the hardest thing for me is to model nice and realistic looking buildings, enviroments, as well as complex mechanical objects and parts, where I need a lot of practice. I really enjoy modeling and sometimes designing characters however, especialy cartoony ones.
-
Thank you. I'm glad you like it.
-
While I was somewhat active on this forum, I was also creating alot of things I've never shared with you, until now. I was (and I still am) using Animation: Master for many years to create 3D work. I was also learning other animation software as well and I think I have improved my knowledge for animation in general alot since then. Here are some of my best projects I created using Animation: Master. I should also mention that only the first of the five animated projects I created has subtitles.
2015
This animated short film was created to show some of the most exciting attractions of my city, Drama, located in Greece.
2016
In this advertisement, made for both TV and internet, I was responsible for creating and presenting a new mascot for Oniroupole (dreamtown), which is a Christmas village that is built every winter in my city’s park and is a famous touristic attraction.
2019
Some of the contemporary saints and the great things they did. All of the theological projects here were created for the School of Theology of the Aristotele University of Thessaloniki.
2020
Here is saint Patrick saying "Thank you, deeply". This animation was part of a PowerPoint project.
2021
A synopsis of saint Dimirtios' life.
- 1
- 1
-
Well,there is another car by the same name, which does not match the stlye I'm going for. In other words, It's not in my copy of the Data.zip file either. But thank you for your help.
-
I'm currently working on a new short film and I was searching a few 3D car models that matched the style I'm going for and one of the models I wanted to use was included only in some older versions of Animation: Master (up to version 5 or 6, I guess). I remember one time I came across a few renderings of some 3D models which were used in "Why Does The Wind Blow?" on Dennis Clevenger's old website and I just wanted to play with one of these models (even though most of them are included new versions of Animation: Master too) and I'd like to know if someone has a coppy of it. In case some people might not remember what it looked like, i'm posting an image of it here. If it's possible be found only as a .seg file if not as a .mdl file too, I could try to import it. Could you plese send that 3D model to my pofile? Thanks!
Sorry. I should have posted it in the vehicles page.
-
Thank you for finding them, Robert. They look realy interesting.
-
Since Rodney posted the 1998 Actors at: https://www.hash.com/forums/index.php?showtopic=46023 , I looked into an old A:M screencapture and found out there was another folder, which included "Anime" actors, and was seperate from the "Actors" folder itself.
At first I wanted to use the "Seira" model, but later I thought there might be other A:M users, who are interested in Japanese animation and might like to use the other anime models too (if someone would like to upload them). And again, as they'll be mostly for inspiration and nostalgia decals and materials will not included, they can be uploaded if requested.
Thanks!
-
If on the other hand you just want to turn Animate Mode off then click on the A (Animate) icon on the menu bar.
This is where reversing the red frame can be useful as you can then have it warn you if Animate Mode is off (or on).
Thanks for your help, Rodney.
-
Hello. I just returned to the A:M Forum because something weird happend to my 3D viewport. A red font apeared on my screen (I don't even know what I pressed, but it suppose was a big mistake and I know it has to do with keyfreaming). I think this is a very stupid question but how do I get that off? I would be glad if you could explain to me. If I'm not very clear, here's the thing Im talking about.
-
Thanks, Rodney. It was a great help.
-
-
In 14/5/2 I finished working in this short film. I hope you'll like it as much as I enjoyed making it. Thank you.
https://dl.dropboxusercontent.com/u/77455331/Destroyed%20Neighbourhoods.AVI
-
-
If anyone remembers the short film I was working on in 2013, I'd like to inform you that it's finaly finished (14/5/2). I hope you'll like it as much as I enjoyed making it. Thank you.
https://dl.dropboxusercontent.com/u/77455331/Destroyed%20Neighbourhoods.AVI
-
-
Now I also tried to have ".TGA" image sequences but again It didn't work!
-
Practicly I'm using 18.0b SSE4 now. But yes i used (uncompressed) but it didn't work. Weird, isn't it? By the way, I had almost 3 whole months to render videos. I suppose that's the problem. And yes I do have RAM.
-
-
Rig: http://www.hash.com/forums/index.php?act=SF&s=&f=136
Great! Hope somebody gets a kick out of it. And hey, if you do rig the model, upload it here, so other folks can play with it.
-
Very nice model retopology, but :
Scupltress? Don't you mean Sculptris?
-
That knight is "GOOFY"!!! "yaaaaaaa-hoo-hoo-hooey!".
Great job there, Simon. You made me laugh at the ending.
-
Thanks for the tips, Rodney. And I always loved the idea of translating my favourite 2D characters in 3D! When I'll do it again next time I can post more!
1998 Actors
in Characters
Posted
Coming back to this topic, I'd like to say that I was always wanted to learn who was/were the creator/creators of Spikey and Wasko and which of the two was created first 🙂. Funnily enough, I’ve seen the eyes which both characters have, appearing several times in some people’s works that were made using this software since 1992, but I guess the models might be older than that (from the Animation: Journeyman era maybe?).
And also were these two characters (or at least one of them) created for a specific kind of project, such as a short film that was never completed or did they have a different purpose before being included in whatever version of the software they were introduced?