Greetings from Brisbane Australia.
Thanks all for the response.
My apologies for not responding sooner.
Unfortunately (fortunately?) I've been away from the "electrical interwebs"
Please forgive my rudeness.
I've set up three multiboot harddrives WIN8-64, WIN7-64-SP1, and WINXP-64-SP2 (all with updates) to trial AnimMaster64bit side by side on same hardware.
(The stoushes they are having with each other regarding "dirty drive" CHKDSKing start delays are a pain in the but)
Current hardware GTX650-1gigVideo, 16gigRAM, i7CPU, GA-H77M-D3H MainBoard
WIN8-64 has had the hacks done to bypass the irritating "touchscreen, mobile-phone GUI" front end.
I'll download the trial onto the win7OS and see how that goes.
I might need to download the trialware three times to complete my comparisons.
Does the download process allow for several iterations (instances) of "enabling" the trialware?
Currently all three OS can run 15j-32bit. Of the three, only XP will render using openGL, without exhibiting the previous stored frame (plane?) while creating the newer.
I presume its due to no AERO to contend with.
No problem with all three OS when rendering using DirectX (but realtime render is a bit ugly).
The density of the models is my solution for recognizable caricature able to communicate subtle emotions, exhibiting believable anatomical cadences (lumps, bumps and valleys)
when foreshortening.
My methods have evolved over the decade to my current preferred technique of busy, hard modeled topography.