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Hash, Inc. - Animation:Master

adamP

*A:M User*
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Everything posted by adamP

  1. Hey guys, thanks for all the great comments. I am just curious though... Is the mouth position really that bad? I only ask because it took me forever to model his head and make the mouth poses, and I'd basically have to redo the mouth mesh as well as the poses. -Thanks
  2. How can I set this up? His head is basically a cylinder without a jaw. I do have a mouth up/down slider. Could this compensate for not having a jaw?
  3. This character has been a WIP for a couple of years, but I can finally make him talk. This is my first time trying to sync up a mouth with dialogue (this clip is from Office Space). C & C are welcome. lipsync.mov
  4. The head looks very nice. can you post a head mesh?
  5. The hand that was originally on my green alien character was copied and pasted from another AM model. I wanted my model to be 100% mine, so I remodeled his hands. This is my first hand model from scratch. C & C are welcome.
  6. Wow, great stuff! even though it does pass through the column, HOW did you animate the rope? also, I know that it just depends on the animator's preference, but did you animate in an action window or in the choreography?
  7. wow, it just keeps gettin better and better. It's almost like you don't know when to stop.
  8. sort of, because he doesn't really have actual "lips", he just basically has a hole in his head for the mouth.
  9. I want to start making the lipsync poses for my character, but first: How is this wireframe? Are there too many splines? Not enough splines? I am just curious as to how many splines other modelers use for a mouth. Thanks
  10. I'm going to start making the lipsync poses, but first: How is this wireframe? Are there too many splines? Not enough splines?
  11. I've been losing a lot of sleep lately trying to find a place on the web that can host a video without having to sign up for anything, and I still haven't found such a place. So I played around with the resolution of the walk cycle and got it under 1mb. Comments Please walk_test.mov
  12. Okay, the above link isn't working right so try this one. click this then click on walk test
  13. First attempt at a walk cycle: Click this then click on walk test
  14. I've never had anyone think that his head was a helmet. But you may have convinced me to model a helmet over his current head because I like your idea. Before I was just gonna have him grunt and stuff like that. btw, I don't currently have a website and I don't currently want one, but I need a free place to upload my videos so I can post a link to them here. Anyone know of a good, free site I can use?
  15. First attempt at a walk cycle: uuhhhhh, ok, nevermind, the link to the clip isn't working, so: First attempt at a walk cycle: --Coming Soon-- --I Promise--
  16. I basically just started in the back and lathed all the way to the front, with some tweaking here and there. It's as simple as that really. You'd be surprised at how much lathing I did with all of the models. The logo is the only thing that's a decal. The blue lines are just cp groups. I basically modeled the cps so that I got the lines the way I wanted them.
  17. I tried a logo with OWL and OW but just didn't like it as much as OL. If you'll notice the cuffs and boots on the little guy and the green guy, they are different colors. That's because the green guy is the captain and the little guy is lower in rank. I wanted to show rank by the color of the boots and cuffs, kind of like how star trek shows rank by different colored shirts, instead of having completely different uniforms. I have been thinking about maybe making what's dark blue on the little guy a dark green. That way his uniform is all white and green, and the other guy's is white and blue. Thanks for the suggestions
  18. That was great! I can't stop laughing at the part when he's running in the background. good stuff!
  19. Here's a pic of the crew together so you get an idea of their respective sizes. I don't have any ideas for another crew member right now, but I've been thinking of keeping it a trio anyways.
  20. This is the third crew member. He is actually the first character I ever created. But he got thrown aside when the ideas for the other two came about. I decided to finish him and give him a uniform similar to the green guy's, but I still never made a mouth for him. btw, he has a slight napoleon complex, so don't laugh at him.
  21. Wow, I didn't think I'd get so much positive feedback. I was really hesitant to post these characters on the forum. Thanks a lot guys!
  22. Very nice, detailed model.
  23. These are just some various face poses with the green guy. Next on my to do list is a lipsynch test with him.
  24. Here's a pic of the crew's ship. This is more of a WIP than the characters are.
  25. I basically created my own simple rig based off of the one Jeff Lew used for his dvd. I downloaded the free models and studied the heck out of their rigs because I really liked them on the dvd. Then, following the same basic hierarchy, I began to rig the green alien adding some subtle differences to the rig. Now I have the rig saved as a separate model and it's what I always use. Here's the link for the free models in case anyone doesn't know already: http://jefflew.com/DVD_support.html I'm still using "good ol" v9.5
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