sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
sprockets
Recent Posts | Unread Content
Jump to content
Hash, Inc. - Animation:Master

MerrieS

*A:M User*
  • Posts

    8
  • Joined

  • Last visited

Previous Fields

  • System Description
    Windows 7

MerrieS's Achievements

New User

New User (2/10)

0

Reputation

  1. I know the basics of Blender the new, much nicer Beta version. I purchased a tutorial on it, so use it for basic stuff my other programs can do. So Ill try that route. Thanks for all the help folks you have been great. Just so you know Milkshape does have X importer, its under the top tool bar, Tool > Direct X Mesh
  2. If you purchase a yearly subscription and wish to purchase the program, will that year subscription be applied to the purchase price?
  3. Ill test this and let you know the results, bit ill this weekend so resting. Have a great weekend all. Sadly I dont have one program to convert this X format, could someone change the above file into FBX or even obj? (I believe obj supports bones)
  4. Yes, lets see....Unity like FBX the best as far as animated models. Milkshape does have an X importer, so that might be the best solution for converstion. X to FBX. So a sample model would be fantastic before I purchase AM to test the pipeline, just a simple worm would work thanks!
  5. Ok got you thats very helpful, at the moment Im using Milkshape to rig and just getting into animation, Im doing pretty well but It would be nicer to be able to use IK then to manually adjust every little movement Yes Im using the Pro edition. (My big spend last year), as I would be exporting the model/animation into Milkshape I could do the adjustments there. I also understand A:M supports BVH? Im a follower of TrueBones, and have alot of this sets.
  6. Ok ask them here got ya I did some checking on the Unity3D forum and some developers use AM and have a pipeline to the engine which works nicely. Export to X from AM, then use Milkshape http://chumbalum.swissquake.ch/ to convert to FBX. Users say its a clean export. As to importing models into AM, not I would not do that I would create my models in AM then export. I appreciate your help! Now to rent or buy, that is the question The X import is hidden in Milkshape, its Under Tools (top menu bar) Direct X Mesh
  7. Hello all Im looking at AM for my game creating projects, waiting on a return email from support on some questions. I would like to make a suggestion that one of the Admins or the webmaster make a quick webpage with the specifics of AM, file formats for import/export, video formats import/export etc so that folks can get a quick glance to see if AM will suit their needs. So AM is spline modeling? And doing searching on the forum I see that X format is supported, as I use Unity 3D Im thinking perhaps converting x to fbx. I would not need the advanced material support, just basic materials and I know those usually carry over in X. And video export seems to be Avi or QT? Thanks for the help!
×
×
  • Create New...