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Hash, Inc. - Animation:Master

killi

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Everything posted by killi

  1. OK an update. I took a day or so out from the endless joys of web design to work on the face textures I may rig him when I retire. He's getting there but still needs some work Comments welcome. PS. Big credit to the maker of the uber eye whcih I've used.
  2. Finally got round to doing something on this project Here's a textured version And here's the animation so far, comments and critiques welcome. I think the explosion is pretty lame at the moment. Eurofighter mpg
  3. Dog waffle eh? Never come accross that before hmm something for my christmas list if I like the free version. Your site is getting there, you seem to have an image missing after the my tool tab. I like the font on your menu.
  4. Here are a few wireframe images I'd like to texture him and have started, but have little time at the moment. The dark patches on the edge of the faces is the start of teh face map. Modelling wise I'm trying to get that realistic but not too realistic look with strong facial characteristics. its getting there slowly. The effect on the floot I think I turned something on in the render or chor options by accident, looks kinda cool.
  5. Well now i need rig him and model some pirate type stuff
  6. Here's a character I've been building very slowly while learning to model in hash. He isn't done yet due to other projects and having to earn a crust. Anyway way let me know what you think
  7. Help needed I may of found a way to do this BUT: Where do I find the BVH export menu in AM 10.5r I can't seem to find any tutorials relating to 10.5 they all seem to mention 8.5 and the interface is vastly different. If someone could point me in the right direction I would be grateful. Thanks in advance Geoff
  8. Thanks, I'll check out what applications support BHV. I'm basically trying to get a useable camera positioning script for use in terragen. There used to be a plugin for AM which did this but its incompatible with 10.5. If I can get a bhv file into another app I may be able to create a terragen script from that. This is test really shaded only. I'll add the blur later and your right the movement is a bit jerky will take a look once I work out the background. I kind of want to give the impression the pilots really trying hard to control a damaged plane while shaking the missile. Thanks for the info Geoff
  9. Hi This is a preview render of something i'm working on. This was modelled and rendered in AM 10.5R I wanted to put the footage on top of a terragen generated animated background but there is no way of tranferring cemara data anymore. So it's on hold for now. Any ideas on how to do this would be much appreciated. Animation preview render Also here's a still I've created using a photographic background, I want this level of realism in animation as well. Any feedback and tip (especially regarding combining terragen footage) are welcome Cheers, Geoff
  10. Excellent work I really like it. lip sink is good. Good stuff
  11. The engine is almost modelled, it's passable. Just need to plumb the radiator into it. I now know why people always model cars, bikes have allot more mechanical detail on show, tougher to model. I'll get some other views posted soon.
  12. Hi all, I've been modelling this while learning AM, still got a few stickers to add, This bike is partly my design with inspiration taken from existing motogp bikes. I've probably overdone the bloom a little but it's close to finished. Thoughts and comments welcome, Geoff Modelled in AM 10.5r Textures PSP 8.0
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