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Hash, Inc. - Animation:Master

KJ'd Beast

*A:M User*
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Posts posted by KJ'd Beast

  1. While that is obviously not the desired result it does have its charm.

     

    Did you use a scripting language to randomize the leaves placement or would you explain how you modeled the tree or point me to a tutorial?

     

    Also, couldn't you have made leaves from the hair emitter?

     

    Thanks,

    KJB

  2. Great work. Unfortunately this video scares the heck out of me because I feel I would have to quit my full-time paying job to learn all this stuff. I'm still trying to learn how to model. What I am most impressed with is the amount of talented people on this forum. I don't know how many people here are professional animators or hobbyists but if I could afford a way to get everyone together for a international meeting of the minds at a hotel conference room it would be pretty terrific. Continued success to everyone here.

  3. Tore,

     

    Very cool. The hand painted textures and the visible ball and socket joints really help sell the hand made feel.

     

    Do you also go to the Stopmotionanimation and stopmotionworks websites?

     

    I created a logo for stop motion animation a few years ago and I got to send a t-shirt to Ray Harryhausen for his 91st B-day.

     

    SMAlogoshirt.png SMAlogoplate.png

  4. Export baked, triangulated and subdivided .obj model, then import to and paint in 3Dcoat.

     

     

    Tore,

     

    I have been considering purchasing A:M Paint and had never heard of 3Dcoat until I viewed your post.

     

    From an creative / technical workflow stand point; Why have you chosen to use 3DCoat as opposed to using A:M Paint?

  5. Is it something someone who only saw 90 seconds of Doctor Who in the 70's would enjoy?

     

    I get the sense that one must have followed it quite closely over the years to follow it now.

     

     

    Rob,

     

    It's a two hour mini movie and although you would miss out on certain aspects I was able to watch the whole thing with my wife, who watches regularly, and enjoy it.

     

    Keith

  6. Hey Jeff,

     

    Really cool model. Really well done. I'm new to A:M and I had a couple of modeling questions. (Please don't take these as criticisms, just observations.)

     

    Why do her breasts have as many patches as they do? It seems like you could keep the same form with less density. Yes or No?

     

    I know her anatomy is cartoony/stylized, but her hands seem really huge compared to her feet. Looks a bit odd to me (but modeled well) Design choice or oversight?

     

    I love the way you modeled her abdomen and the rest of her features very feminine.

     

    Also, to follow up on Rob's post. Where can I find a tutorial to flatten the patches like you show in an earlier post?

     

    Kudos,

     

    Keith

  7. Wow. Very cool advert. Cool style. How long did it take you to complete from initial concept? Is that all A:M?

     

    It would be cool if Hash did a spot light piece on your work to promote the product.

     

    Would you post pics of some wireframes of the models?

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