sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

earthquake

*A:M User*
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    Windows
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    AMD Athlon II X2 @ 3Gh MSI MB w/ 4Gb ram MSI R5770-PM2D1G Radeon 2 Gb Hitachi HD Windows XP Pro sp3

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  1. Hi Malo It was case B, connecting those splines smoothed the model right out, eliminating the creases, right-on. Now for the arms. Thanks again for the help. til later earthquake
  2. Hi Malo You're right, the vertical spline is through and through, but the horizontal spline ends at the CP, check image: How do I fix this, how can I join the horizontal spline at that CP? Do I need to join the horizontal splines together before I attach it to the vertical splines CP? Thanks for all of your help. until later earthquake
  3. Hi Rob I think I finally have the hooks figured out, check this image and let me know: Thanks for all your help.
  4. Hi All Thanks Malo, cool trick. Here is the latest version of the model, looking better: and here is a shaded wire-frame of the new splines, I've reduced the splines of the body by at least 75%: I'm still having bias problems: Before I tweak every spline, one at a time, does anyone know any tricks to either tweak, or default the entire splines bias at once? Does less patches equal less rendering time? On a caricature model do you need to have all splines interconnected, or can you have, say a sheave and stick a hand in it with just the splines crossing? Or will the model break up when you animate it that way? This is a model I built in that other program, around 13k polys: I think the next model I build in A:M will be another hotrod. I can see it with 1500 patches or less, with the same detail. Thanks, Your help is greatly appreciated. until later earthquake
  5. Hi All Sometimes I have to get kicked in the head a couple times before I get it, but I think I understand hooks OK now. I reduced the vertical splines in my models head by at least 50% and it now looks pretty good, or at least better. Here is a pict of the new model: And here is pict of the repaired splines: I haven't repaired the body yet, but I'll post a pict here when I'm done. HomeSlice, thanks for the info on the bias controls, I can see it will save me alot of time in the future. I used a program that uses polys in the past and to make barts head would take 2000 plus polys to look decent. This is one of my first caricatures, I mainly have built mechanical objects In that other program. I would like to thank you all for the info and quick response. until later Thanks earthquake
  6. Thanks for all the quick feedback. I'll start reducing the splines by half on the head to start, the head is the hardest part. Can you sagest a good tut on hooks. something more dedicated to hooks than the giraffe tut. til later Thanks earthquake
  7. Hi HomeSlice After reading more threads on splines, I can see you are right. I'm going to reduce the vertical splines to start with, should I reduce them by half or two thirds, what would you recommend? How do I determine if the biases are alpha or gamma and how can I change them if needed? Thanks in advance for any info..
  8. Hi All I'm working on a model and I can't get the splines to act right. The spline fallows the curve right between the CPs but in some places between 2 CPs the curve flips, like in this image: and you end up with divots where I don't want them, as in this image: I only have 2 = 3 point patches and 2 straight splines. All other patches are 4 point. Here is an image of the splines: I've tried to refind normals, I selected one of these weird splines and tried to flip the normal and I tried using the smooth tool, all with no effect. This model looks OK with the toon shader turned on: but I'm trying to use him as a standard 3d caricature, not a toon. Can someone tell me where I'm going wrong and what I can do about it? Any help will be greatly appreciated. I'm using 15g, if that matters. Thanks earthquake
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