Hi All
Thanks Malo, cool trick.
Here is the latest version of the model, looking better:
and here is a shaded wire-frame of the new splines, I've reduced the splines of the body by at least 75%:
I'm still having bias problems:
Before I tweak every spline, one at a time, does anyone know any tricks to either tweak, or default the entire splines bias at once? Does less patches equal less rendering time?
On a caricature model do you need to have all splines interconnected, or can you have, say a sheave and stick a hand in it with just the splines crossing? Or will the model break up when you animate it that way?
This is a model I built in that other program, around 13k polys:
I think the next model I build in A:M will be another hotrod. I can see it with 1500 patches or less, with the same detail.
Thanks, Your help is greatly appreciated.
until later
earthquake