OK, I have a train model in obj format. However, it imports as one large object into A:M and I cannot select anything individually in order to add bones for such like making the wheels turn. Any ideas?
Notice the part I've bold-faced.
As mentioned above, a good tactic for mechanical things is to separate the parts in the original program and import each as a separate prop model. Then in the chor you can constrain them together and animate the parts that need to animate.
It IS possible also to import Polygonal models directly into an A:M model window but most polygonal models are poor candidates for conversion to splines. It's free to try, none-the-less.
We may have to try this. We attempted a small mechanical model, a jeep downloaded from turbosquid, it took about 15 minutes, but imported well. Next we moved to something larger, a well detailed steam locomotive. The computer has been crunching on this for well over 15 hours now and is not done. We are using a temporary license for 3DMax to export the locomotive to an OBJ, however there are lots of settings to select and not sure which would be optimum for A:M. I am sure there is data that we don't need. There are also options when importing into A:M and not sure which settings would give us our model with the least amount of necessary data.