Jump to content
Hash, Inc. - Animation:Master

Eric800

*A:M User*
  • Posts

    32
  • Joined

  • Last visited

Everything posted by Eric800

  1. We've simplified the model during export to 3DS file format. Now when I import it to A:M I get this prompt that asks "Peak points if greater than: ( 45 is default ) degrees. What does this mean?
  2. BTW, here is the train download if someone perhaps might help us convert it to an MDL for animation... http://thefree3dmodels.com/stuff/vehicles/...tive/13-1-0-502
  3. OK, I have a train model in obj format. However, it imports as one large object into A:M and I cannot select anything individually in order to add bones for such like making the wheels turn. Any ideas? Notice the part I've bold-faced. As mentioned above, a good tactic for mechanical things is to separate the parts in the original program and import each as a separate prop model. Then in the chor you can constrain them together and animate the parts that need to animate. It IS possible also to import Polygonal models directly into an A:M model window but most polygonal models are poor candidates for conversion to splines. It's free to try, none-the-less. We may have to try this. We attempted a small mechanical model, a jeep downloaded from turbosquid, it took about 15 minutes, but imported well. Next we moved to something larger, a well detailed steam locomotive. The computer has been crunching on this for well over 15 hours now and is not done. We are using a temporary license for 3DMax to export the locomotive to an OBJ, however there are lots of settings to select and not sure which would be optimum for A:M. I am sure there is data that we don't need. There are also options when importing into A:M and not sure which settings would give us our model with the least amount of necessary data.
  4. I've noticed lately that my PC is pretty slow at importing and rendering. Its a dual core Pentium 2.2GHz with GeForce 9400GT graphics cards with a 32bit Vista OS load. It works, but I'd like to build a much faster rig. I'm proficient at building my own PCs, so I'd like some advice on which processor/memory/graphics combo would yield the highest performance for A:M. Thanks.
  5. If you separate the parts of the train individually in your other program and then import those as Props you'll be able to texture and manipulate them separately. I would separate the parts even if trying to convert them into A:M Models. We thought about it. Its an idea to think about if we need too.
  6. Your right, it works. thanks for the help.
  7. I imported into choreography which explains my problem. I'm now trying to import it into a blank model and my computer has been chugging away at the import for more than 10 minutes. I suppose that's normal? If A:M is having trouble will it time out?
  8. OK, I have a train model in obj format. However, it imports as one large object into A:M and I cannot select anything individually in order to add bones for such like making the wheels turn. Any ideas?
  9. It's a big Locomotive train. I didn't know of those importing options, and I think I can make do with those. Thanks for the help.
  10. Is there software I can download that will allow me to covert the 3dx max model file to a MDL so I can use it in Animation Master?
  11. Thanks Fuchur, I appreciate your help.
  12. How does AM open LBR. files? I have a digital copy of the extras CD and it looks like if I could get AM to open it, all the stuff will appear in the AM Library window.
  13. Thanks robcat2075. now I understand ,but the only thing I dont understand is whats a CG object? The Dinosaur?
  14. Well, I saw a AM little movie clip of a car going down the road and a T-rex chasing him, I would like to do something similar.
  15. What's the best way to mix live video with 3D Animation Do I use non-linear editor? or somthing else? Thanks
  16. Hi guys, How do I fade music in and out? Thanks
  17. Use the non-linear editor I linked to before. thanks guys for your help, and thanks for the link robcat2075 I'll try to use non-linear editor to solve my problem. thank you
  18. ok here's my story..... I made a short movie, but when I was done I realized that I forgot the beginning credits so I tryed going to the negitive numbers on the time line and made the beginning credits there so my movie started at -00:49:00 to 01:50:00 (some were around there). Then I realized that AM dosn't render negitive numbers so I made a new choreography and made the beginning credits but the movie is still in the first choreography that I made so I have different ways of putting them togther 1. I could put those choreographies together put when I do that I get this messege... TROUBLE OPENING DEVICE ERROR 289 but when its done loading there's nothing wrong with anything, however I get the choregraphies overlapped (two cameras, two light sources, etc.) OR 2. I render one choreography that has the credits and the other that has the movie and when there both done, but how can I put those two rendered movies together (i like rendering them in avi.)? OR 3. I go to the choreography that has the movie and move ALL those key frames (which I think thats the red square's on the time line) and then import the choreography that has the credits. PS. both choreographies start at 00:00:00
  19. well, in my Project Workspace can I combine two of my Choreographies into one Choreography or do I render the choreographies seperate and then put them together using QuickTime or windows media player? sorry if im not answering your question.
  20. how do I join two choreographies into a single large one?
  21. Instead of starting my movie at 00:00:00 in the time line I would like to start some were in the negetive numbers since I forgot my beginning credits..... is it possible to start and render my movie at -00:49:02 to 01:59:05 Thanks, Eric
  22. well sorry but that was not the right codec either, but thanks for showing me the Zip file which is even better
×
×
  • Create New...