sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

Jeba

*A:M User*
  • Posts

    10
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  • Interests
    Graphic Design, Illustration, Creative Minds
  • Hardware Platform
    Windows
  • System Description
    Intel Pentium 4, Windows XP,

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  • Location
    London

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  1. I have just come across a problem. I've lost the opacity overlife timeline/property in my material. How do i get this back?
  2. To all, Thats amazing!! thanks for the help. I'm still pretty baffled but it helps me understand things a lot more. I'm gonna give tit a try and let you know how it goes. But thanks v.much. Hey.. In order to make an object an emmitter....you must first create a material that emitts whichever particle you want... In the project workspace....right click on material.......choose "new Material"......then you will see Material created with a subfolder under it titled "ATTRIBUTE".......... Right click on the word "Attribute" and choose "CHANGE TYPE TO"........"PARTICLE SYSTEM"..........Choose from the list....Streaks, sprites, blobbies, fluid, or hair.... Then you have a basic partical emitter material created. TO ATTACH IT TO AN OBJECT: 1. create a sphere from the primitives that come with hash. THEN drag select the sphere and name the group...."emitter" or something...doesn't matter what. You just want a group to attach the particle material to. Drag the emitter partical you created earlier on to the group in the sphere model. Start a new "action" using the sphere. Place some keyframes on the action.....IMPORTANT to make sure that in the options tab /Particles and hair is set to on.. If you run through the keys on the time slider, you should see a basic emitter taking place...... William
  3. Also i don't understand how u make an object an emitter
  4. You know i got so worked up and when i finally saw it i felt like a big idiot! I'm still getting to grips with making a successful patch. Thanks a lot though.
  5. I have a WMD file to upload but apparantly i'm not allowed to... what file is accepted?
  6. Thanks for the reply Rodney. I'm not sure what jeba you are talking about?i'm a graphic designer/ illustrator and artist from UK... is that the jeba you're thinking about?? For some reason I'm having a problem dragging an explosion(material) i created onto my workspace. It's in the project workspace however will only be placed in the shortcuts to fill light, rim and keylight... yet i still cant see the explosion. I'll try and upload my vid at some point.
  7. Hello, I am new and I'm trying to find out how I can make my own patrticle sprites. I've done the Smok, Wind, Fire tutorial but I don't understand what does what, I just did it. Can some one please guide me to a tutorial, or and explanation how to manipulate and come up with your own particle sprites? Right now I'm trying to make a rocket with a trail of fire and smoke.
  8. Where can I find the videos to making your own particle systems, fire etc??
  9. I just had the same problem, i've been stuck for the last couple hours. The manual definitely needs better wording.
  10. I've been using this for a week or so now and i'm still baffled. Where on EARTH is the pentagon tool/5-point patch? I have also been using the patch group button. But I cannot find the 5-point ptcha maker.
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