To all,
Thats amazing!! thanks for the help. I'm still pretty baffled but it helps me understand things a lot more. I'm gonna give tit a try and let you know how it goes.
But thanks v.much.
Hey..
In order to make an object an emmitter....you must first create a material that emitts whichever particle you want...
In the project workspace....right click on material.......choose "new Material"......then you will see Material created with a subfolder under it titled "ATTRIBUTE".......... Right click on the word "Attribute" and choose "CHANGE TYPE TO"........"PARTICLE SYSTEM"..........Choose from the list....Streaks, sprites, blobbies, fluid, or hair....
Then you have a basic partical emitter material created.
TO ATTACH IT TO AN OBJECT:
1. create a sphere from the primitives that come with hash. THEN drag select the sphere and name the group...."emitter" or something...doesn't matter what. You just want a group to attach the particle material to.
Drag the emitter partical you created earlier on to the group in the sphere model.
Start a new "action" using the sphere. Place some keyframes on the action.....IMPORTANT to make sure that in the options tab /Particles and hair is set to on..
If you run through the keys on the time slider, you should see a basic emitter taking place......
William