sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

Bandla

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  • Name
    Charles Bandla
  • Location
    Rochester, NY

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    Windows
  • System Description
    Dell Inspiron Laptop Windows XP with SP 3 NVidia GeForce 8400M GS video 2 GB Ram A:M v 15 Web Subscription

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  1. Bandla

    TSM2

    Thanks for making these available. Charles Bandla
  2. Is it still possible to download a set of the TSM2 training videos anywhere? The link in the original thread only yields a 0 kb download. Charles Bandla Rochester, NY
  3. I appears that the download link is no longer good. I get a zero byte file every time I've tried downloading. Are these tutorials no longer Available? Charles Bandla
  4. I've just started getting back into Animation:Master after a long absence and I've got a question about the way the various render modes display splines. In the wireframe view a 3 point spline looks nice and smoothly curved, but when I change to shaded & wireframe mode it looks like its made up of four straight line segments (2 between each control point.) When I recreate the "F" and "G" patch examples in Jeff Cantin's Basic Splinemanship tutorial the patch form looks like a six sided polygon rather than a curved spline. When I render it looks fine but the shaded mode display is very jagged. Is this normal display behavior or do I need to change something to get a display more like what I see in Jeff's images? Charles Bandla Dell Inspiron Laptop Windows XP with SP 3 NVidia GeForce 8400M GS video 2 GB Ram A:M v 15 Web Subscription EDIT: Nevermind... I just found the draw toolbar and the increase subdivision buttons.
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