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Hash, Inc. - Animation:Master

J90

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  1. I watched this 4 or 5 times. I really enjoyed it. Looking forward to the finished animation.
  2. It is getting late. Thanks for taking the time to make these.
  3. please make more material making is hard for me
  4. That is awesome John.
  5. Used a material found in the library that is applied to a copy of a sphere. Then the sphere scaled a little bit to be larger to be on the top layer. then animated The material rotates 180 degrees on the Y axis Example.mov Example.prj
  6. Is it setting the keyframe? It took me quite awhile to realize that you have to Click the button "show more than drivers" button to animate the emission settings next to the "Shorcut to <model name here>" Under the Choreography.
  7. Yesterday I didn't have time to check the Project file. Today I opened it and saw that the smoke was there before the 5 seconds Uploaded the correct one in my first post. and uploaded an example video If I made any other mistakes please let me know
  8. Attached is a project that shows how to start and stop the sprite emitter. I can't really explain much. In order to animate the material(Sprite emitter) you must click on the "Show more than drivers button" It is located right next to the "Shortcut to <Model name here>" in the project workspace under the choreography the project file should work I embedded all files. Hope this helps Uploaded the corrected project file Here: example.mov Missle.prj
  9. Nice character. I am looking forward to this video
  10. It looks great. Thanks for taking the time to make a video tutorial. I learned a lot.
  11. Thanks Robert. That information is very helpful.
  12. How do I go from running to easing into a pose. I am not very good at explaining but I will do my best. I have the shaggy running (Using the running action in the library) along a path and am trying to get him to be able to ease into a pose after he slows down. The problem I am having is I can't get him to run and then ease into the pose. Keying the bones after the action in the choreography makes the bones stay in that position when scrubbing through the timeline in the Choreography. Thanks. Here is a render of shaggy running and then slowing down. It is a bit sloppy though. Running.mov
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