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Hash, Inc. - Animation:Master

JackMcRip

*A:M User*
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Posts posted by JackMcRip

  1. Hi Guys,

     

    i have long time not read this forum!

    I have so less time for pc :-(

     

    I have buy Cinema4D R8.5 Studio +Update R9 and had played sometimes with that...

     

    I must say A:M is great in Animation :-)

    It's so very easy handling modeling extra, and animations in actions extra, and story in Chor all together.

     

    Great to Hash :D

     

     

    Now I have more time again for PC and 3D ...

    What new at A:M ?

    Whats the future ?

    Are there news from Siggraph for A:M ???

     

    What is with Painter or other ?

  2. How can i open the 5PointPatches in a loaded model?

    Can I select the 5 points of the patch an is there a button to makes a hole in?

     

    Before I have done it, when i deconnect a spline and connect again.

    The 5PointPatch is away...

    But is there a faster methode?

  3. For Export A:M-Models it is very important to check and change the Hooks and 5Pointpatches. Sometimes when make the Hooks and 5pp's the normals direction not corect. (You should change/check the normals everytime direct after create these patches)

    Some other Application like C4D R9 or Lightwave can create NGones (feature like Hooks or 5pp's). For this app's, it is better when the 5PointPatches are holes, when exporting.

     

    Steffen Gross had written a fantastic Plugin to select the Hook and/or 5pp's.

    You found it here:

    http://www.sgross.com/plugins/

     

    He is a great A:M-Developer :-)

  4. It's hard to import in good quality mesh in A:M.

    Harder when used texures...

    In this Forum are some threads with this theme.

    Search with keywords: plugin, import, obj

     

    Motiondata like fbx is don't support.

    But BHV-Motioncapturedata can import by A:M

     

    Import-Theme is a theme that "was" my favorit feature-request on A:M.

  5. Martin sad:

    Poly models are turned into splines and used in A:M.

    Very, very difficult. We've spent thousands of hours on this.

     

    When Hash can't make this - who is better in Splinecalculation then Hash Inc.?

    Hash Try it and give up !

     

    :(

  6. This is hard to hear :-(

    I'm speechless !!!

     

    Hope that here is an Pluginprogrammer who see the possible to make money.

    When I can't use my ZBrush models in A:M ZBrush is superfluous.

    And must decide between A:M, or ZBrush + another 3D-Software.

     

    It's hard, because I love the workflow and animating feature, very love new Hair in A:M!

  7. I ask at more information about the quality of the ResErect-Tool.

    And how can I test it.

    And why they don't write in this forum as promotion.

     

     

    Here is the answer-Mail:

    Hello,

     

    Thank you for your e-mail.  I am sorry for the delay.

     

    ResErect is not actually a plugin for Hash Animation Master.  It is a

    plug-in for 3ds max which will import AM files  via the AV2 format. 

    This is useful for 3ds max users or those who have 3ds max and Animation

    Master wishing to move files from AM to 3ds max.

     

    We do have an AM I/O plugin for 3ds and dxf, but it has never been

    released commercially.

    Neither solution supports anything with the .OBJ format, except that if

    you have 3ds max, you could use a 3ds max solution to import OBJ, and

    then export to 3ds or DXF before importing in AM.  Depending on the OBJ

    import solution, you may lose textures.

     

    Basically ResErect is focused on rebuilding and converting mesh, patch,

    or Spline to otpimized Spline objects, and because AM has popular patch

    based object format, there is a very nice importer which preserves

    texture coordinates and imports the mapping correctly converting it into

    3ds max materials.

     

    I hope this is helpful to share on your forum - if we receive more

    interest in other specific functionality, we would definitely consider

    adding those features or potentially making a new product.

     

    Thank you for your interest.

     

    Valerie Palmer

    GHOST 3D, LLC

     

     

    @William: It sounds very well, too. But when you can export/import you can walk between the worlds of 3D :

    http://www.3dlinks.com/

    http://bakhter.com/html/freeware/3d_software.html

  8. I found the FAQ:

    http://www.ghost3d.com/gt_ResErectFAQ.htm

     

    Does ResErect import Animation Master objects as Splines or Patches? 

     

    A ResErect imports Animation Master model objects through the AV2 format as an Editable Patch object with mapping coordinates and materials. The ResErect modifier modules can convert the patch object into optimized Splines instantly - so you can get both the Patches (with mapping) and/or the object as Splines. 

     

     

     

    How does ResErect handle 5 sided patches in Animation Master objects? 

     

    A ResErect imports the surface as 3 and 4 sided patches while preserving the continuity of the surface as accurately as possible. This is partially due to the fact that 3ds max (and most other 3D applications) do not recognize 5-sided shapes as a surface primitive in mesh objects, polygon objects, or patch objects. As we understand, 5 sided patches are a unique convenience in Animation Master, however, the AV2 format itself also does not store 5 sided patches - you can verify this by importing the AV2 file into Animation Master (you will not see any 5 sided patches). 

     

     

     

    How does the ResErect Animation Master import feature support textures? 

     

    A ResErect imports the materials and textures on a per patch basis so that the patch mapping coordinates are the same as the texture coordinates for the model object in Animation Master.

    Attributes like Diffuse Color, Falloff, Ambience (Self Illumination), Specularity Size and Intensity, and Transparency percentage, as well as Decal (bitmaps) are supported by ResErect's AV2 import. Some additional support may be forthcoming in future releases.

    Some texture attributes like glow, transparency density, and toon shading are achieved very differently in Animation Master than in 3ds max and 3D Studio VIZ. In 3ds max these settings do not have a direct 1:1 correlation with Animation Master settings, and therfore must be set manually. ResErect supports the basic material translation as a convenience and to save time with setting up mapping and texture maps (decals). Most of these other Animation Master texture attributes can be manually assigned in 3ds max to the materials imported by ResErect. Others may depend upon various external tools or user techniques.

     

    NOTE: Animation Master uses a different world and object coordinate system than 3ds max does - ResErect corrects this. 

     

     

     

    http://www.ghost3d.com/ResErect1.htm

    At the second pic you can see that a spline translate looks like in hook!

    looking of the right side of the eye.

    But in the describtion of the ResErect there say nothing about this.

  9. @clamps: looking very well. I see that the tool can translate the corner with 5 polygons at an edge into hooks.

     

    Sounds very well:

    • Import for Hash's Animation Master objects:

    - Finally, an importer for Hash's animation master objects. Imports object and texture mapping into patches. Then ResErect can instantly convert to Splines when desired.

     

    Generate the tool, 5Pointpatches, too?

    Has anyone test it?

    how can i test the tool?

    Is there a demo?

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