sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

JohnWayne

*A:M User*
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  • Name
    John
  • Location
    New England, USA

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  • Hardware Platform
    Windows
  • System Description
    AMWeb2008 v15c Core2Duo 2.4Ghz / Nvidia 7600GT 256MB / Vista64 SP1 / 2GB RAM AM2006CD v13l for use with the Animation Master Complete Guide Athlon Mobile X2 / ATI 2400HD 256MB / Vista32 SP1 / 3GB RAM

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  1. Did you render with Netrender or with Animation:Master open four times? See you *Fuchur* Sorry for the delayed reply Fuchur, I did the render with a single instance of AM with the Threads setting to 4 on v15beta which works with the TWO CD labeled HASH2007. This setting exists in 14v through the v15 betas - I do believe they removed it some time ago during the v15 cycle. I know I have to upgrade... John
  2. I didn't have time to do the math and the figuring last night, but TimeLord's Phenom II X6 using I assume 1/6 processing on V16 is getting 4:29 28% to 33% usage he said. It uses similar technology to my Athlon II X4 (as the FPU - Math Coprocessor - Rendering bits are almost identical in both chips when Ghz speeds are equal). and I had to leverage all 4 Cores 95% usage on 15v to get close to the same time. Seems safe to say that from v15 to v16, render times may not have necessarily when down dramatically, but the Renderer is becoming more and more efficient. That's something to thank the Hash team for. I would be interested in seeing if anyone has tests based on the new AMD FX (aka Bulldozer) CPU, from what I understand they share a FPU with 2 cores, so technically they only have 4FPUs in whats considered an 8 Core CPU. Price Performance ratios for AM seem to be -- Phenom II X6 possibly then AMD FX then i7 2600K if you have a little extra, then again the extra could always be used for more RAM. Peace, JW
  3. Happened to break the 4 minute mark with my little rig using the 15 beta and all 4 Cores with a little overclocking 4:39 without. Athlon II X4 Propus 2.6ghz - OC 3.0Ghz 4GB Ram Windows 7 64-bit AM2007 15Beta 32-bit I would imagine if some of you are breaking the 3 minute mark with some of the newer CPUs in a Single Core setup, I wonder how they would fair when you could still set the threads. I know a few of you must have the TWO AM2007 Disc as well. Nancy's Shelton Computer and Fuchar's 6 Core should not only render the teapots but probably make the tea as well. Peace, JW
  4. Hey Guys, I'd be happy to quote the book if it will help you assist me. (From the A:M Complete Guide c2007 p141 & p142) "Change to Muscle mode (press F7) and switch to a front view. Select the CP that makes up the tip of the ear with the Group tool. This is so that the Rotate Manipulator will move just this control point. Selecting a single control point, while allowing the manipulators to be used, will not have its rotation affected from changes to the pivot. (A group, even though it contains the same single CP, will). Once the group is selected, bring up the rotation manipulator and position its pivot at the base of the ear. Check from the side view to be certain that the pivot is lined up there as well. Now step through the animation frame by frame: Look for points where the motion of the torso is drastic, moving from front to back over the course of just a few frames. At the start of such motion, rotate the ear CP opposite to the motion of the body, so that it appears to lag behind the rest of the torso." I can also post the project file if needed. Thanks Again. John
  5. My question comes from pages 141 & 142 from the guide. I don't really understand what rotating a single CP (the flour sack's top most corners, I'm assuming) is suppose to acheive. Is there a posted example of this? or possibly someone can explain the desired results in a little more detail. I realize muscle motion is an advanced topic, but I want to make sure I'm understanding it correctly before I move on. TIA. John
  6. Are you guys that are having CD problems installing A:M off the Disk or the Internet? One thing I noticed was that if you don't pay attention a lot of times your downloaded file isn't keyed to the CD you have at the time. There's often more than one AM200X.exe able to be downloaded. If you're not getting that far it's possible that your ASPI layer in Windows is Wonky, and the best thing short of a reinstall is to google fixing a disappearing CD drive under your OS of choice. I wouldn't worry about the Celeron, I highly doubt the CPU is messing with your CD Drive as is the Layout of your Drive lettering. Another thing to check is if you're running any type of virtual drives like Daemon Tools or Alcohol, those can screw with the Copy protection on the A:M disc. John
  7. My name's John, I'm not exactly new to AM, I've had a copy since '99. I figured TAoAM would be a good reintroduction to things. The first tutorials I ever did were Basic Splinesmanship from Sherwood's Forest, by none other than Mr. Cantin. I'm glad to hear that he's back in the AM community. He's a treasure to us perpetual newbies.
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