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Hash, Inc. - Animation:Master

Mikal

*A:M User*
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Posts posted by Mikal

  1. 1 minute ago, fae_alba said:

    You do need to build volume or space in the outer walls of your model. So if say you want to use am to make a hollow ball, you need to model two spheres and stitch them together to form one sphere with an inner and outer wall

    I do have this much space. Maybe I need to select a smaller nozzle size? This specific print measures the size of a dime.

    SmartSelect_20210803-161158_Chrome.jpg

  2. Hi Everyone,

    Thank you for the helpful advice! I've updated the model and now it's solid all the way through. My last issue is that on the tops and bottom the model is bending through the floor. I know I can hit "P" to make those sections straight, but the model doesn't look natural. Is there a way to reduce the severity of the bend in these parts?

    I've attached photos and the new model file.

    Capture2.JPG

    Capture.JPG

     

    MG Rings Fix.prj

  3. Went to info and this is what I had:

    Total Patches: 15,320

    5Point Patches: 1024

    Total Hairs: 0

     

    Without seeing your mesh, I cannot know for sure, but I'm going to guess that 15k patches is overkill for your model. Unless you are doing ultra detailed modeling, like Agep (Stian Walvaag) you probably don't need that many patches. Also, 1000 5-point patches sounds suspiciously high. Can you post a shaded/wireframe image of your model?

     

    Here are the images of the mesh.

    post-11540-1247123795_thumb.png

    post-11540-1247123806_thumb.png

  4. Rightclick your modelwindow and go to info,

    there you get the patchcount of your specific model.

     

    My expirience is that patch counts up to 10.000 are quite good to handle.

    From at least 15.000 up I start to split my model into different parts and

    assemble them in an action or chor.

    (Obviously that has nothing much to do with your system (besides of Ram maybe ) but

    with the way AM treats models, actions and chors differently.

    In actions and chors you can handle a very large amount of patches.

     

    Also make sure, that the "show particle/fur button is not activated.

     

    Went to info and this is what I had:

     

    Total Patches: 15,320

    5Point Patches: 1024

    Total Hairs: 0

     

    You will run into that even on uber machines especially if you have smooth view cranked all the way up. Also try defragging the hard drive, really makes a huge difference in AM.

     

    That did help for sure!

  5. Like the title says, I've created a model, and from what I've read, the program is lagging because there are so many cp points. I have an uber fast system and would think that it could handle a model like this. does anyone know any good optimization methods for AM?

     

    My specs:

     

    Quad-core 2.6

    8gb DDR2

    ATI 4870 X2

     

    Thanks

  6. If I may be so bold...why do you want to? Spline hogs like Maya cannot to my knowledge handle the efficient 'low count' spline meshes of HASH models in an animation like AM can.

     

    It was just a thought. I kind of am exploring both programs, I really like Hash though. It's much easier for me to handle, Maya is just, whoa way hard.

  7. You should be able to run up to version 14 on your Oz CD, which you can download from the link Steve gave before. I am running v14.0c on mine. It needs the disk in it to load.

     

    Hmm. It still says I need the OZ cd when loading V.14.

     

    It still works fine with V.13

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