sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

Pesto

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    Chris Pescatore

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  1. I have followed the directions but when I open the HXT folder all the files have .hxt extension. Which 3 do I put in HXT backup folder? I can't seem to get it to work. Any help would be appreciated. Also any other rigging options for AM? Thanks
  2. Thanks everyone for their input. I will redo the animation taking all these things into consideration. Thanks for the help!
  3. Reallt great stuff. What kind of lighting did you use?
  4. Here is a new version...less squash and stretch, two more smaller bounces.... It's in QT so you can scrub thru it. Thanks Ball_bounce_BRAND_NEW_FINAL_MB3__new_bounces_smaller.mov
  5. Robcat - Good idea....but how do I show frame burn in AM? When you say squash is out of whack I assume you mean becasue I exaggerated it. As for the apex...the height of the bounce...having something wrong...can u elaborate? Not sure what u mean.
  6. Thanks for the reply. I agree with the squashing...I was trying to exaggerate it alittle more than normal. I agree a ball that bounces like that would not squash nearly as much. Thanks for the input.
  7. Sorry I know it is boring but I wanted a critique before I move on to giving the ball some personality. Any and all opinions welcome. Also, I am using 3% motion blur. What are people's thoughts on MB? When I didn't use any the animation looked kind of "jumpy". When I used more (>5%) parts of the ball looked fragemented. Is it a question of finding just the right %? http://www.youtube.com/user/Pesto642
  8. Hi all, I don't have a website so does anyone know how a place I can uplaod my animations to and then post the link here for critiques. Thanks PS: I have AOL if that matters
  9. Robcat - that did it. I should have known better especially after seeing it demonstrated on Jeff Lew's Learning CA DVD about rotating a character using two different bones. Thanks.
  10. Yes I have tried that. I even tried to create my own from scratch. I guess I need to know how to attach 2 bones to the same geometry in different locations on the model to control different things. Can anyone help with that? Thanks!
  11. Hi all, I am trying my own version of the bouncing ball. I watched Cristin McKee's videos (Anzovin Studios) and I understand the part about being able to rotate with one bone (center bone) and doing squash and stretch with another bone (at base of model), and swtiching between both during the creation of the animation. The problem I am having is when I switch to the bottom bone it won't sqaush and stretch at all. Am I doing something wrong or could this be a bug? Thanks Chris
  12. Hi all, I want to show all my controls for my character on the dopesheet (keyframe sheet) because I need to key them all for each pose. So I am using the 'tack' function but everytime I go to another control, the others disappear on the dopesheet. How can I prevent this from happening? Also, other than moving (jiggling) the other bones that are not being moved, is there a way to set them automatically when you set one of the other controllers? Thanks
  13. That's it...thank you so much! One other thing...does anyone remember a gentleman who had a great website that showed his animation techniques (for the real world). I know he used Maya and I thought his name was Richard Lang but when I google nothing comes up. He had great tutorials on staggering key frames, the wrist flip and lip syncing. Anyone know or remember the website? Thanks!
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